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137 posts tagged with "devblog"

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· 6 min read

In pcsx2's advanced options dialog (if you've dared to look), you've might have noticed there's "FPU Clamp Mode" and "VU Clamp Mode" settings. You may even have experimented with some of these modes and found out they fix or break games. But what are they doing? And why so many options?

· 3 min read

One of the first things I sought to do when I first started contributing to PCSX2 was to improve the emulator's overall stability and error handling; and to this day it's still one of my top priorities.

· One min read

If you'd like to make comments or ask questions in response to a devblog entry you can now do so from the PCSX2 Public Forums . Yes, unlike some frivolous free-for-all blog with a thousand disgusting comment spams, our DevBlog requires that you must be a registered user and logged in to post.

· 3 min read

One of the major changes planned for the next release of PCSX2 is a complete overhaul of the gui/frontend, switching from the current "native" Windows/Linux interfaces to a single unified interface that's (more or less) the same for both platforms. To make such a grand vision possible we needed the help of a third party gui tooolkit, from which there were several to choose from. After much consideration we settled on wxWidgets , which is the same toolkit used by a few other notable emulators, such as Dolphin .

· One min read

While not likely to win the prize of being featured in PCSX2's next release (presumably 0.9.7, but you can never be too sure), this logo might deserve honorable mention. I present for you a moment of Zen:

· 4 min read

One of the less obvious things that has plagued Pcsx2's compatibility over the years is its event handling system. The system in place as of 0.9.6 is adequate for interpreter-based emulation but is not well-equipped to handle the methods that a recompiler uses to manage cpu cycle updates. This is something we aim to fix in the coming weeks.

· 4 min read

Zerofrog documented the concepts of Virtual Memory a few years back. So now I figure it's VTLB's turn, since it's the new exclusive memory model used in current AVNs and any future releases.

· 3 min read

Without a doubt, creating a public release of Pcsx2 is an exhausting affair. We just got finished posting the latest and greatest in 0.9.6, and while it's nice having everything done and over with for now, it sure feels like there should have been a better way.