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Huge thanks to everyone that helped get this release ready, over 4 years in the making.

The PCSX2 Dev Team wishes everyone happy emulation with the new release.

The below is a list of highlights, see each respective progress report.

At present we only have the new Windows Installer and Binary available however Linux users can compile from source by following this guide.

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progrepq32019q12020

Written by lightningterrorturtleli and PSI

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Merry Christmas and a Happy New Year everyone! We hope 2020 brings you and your loved ones everything you wish for, including a PCSX2 stable release! Razz

On that front, there has been lots of work lately on finalizing the remaining Pull Requests and resolving all issues labeled for the stable 1.6 release. We are on a feature freeze so most of our efforts are concentrated on polishing, bug fixing and documentation. As usual, we are fashionably late but we hope the end product will be worth the wait! 

I wanted to take this opportunity to say goodbye to our years long tester and contributor General Plot, we've had some really good times and laughs over the years messing around with PCSX2 and breaking stuff! He doesn't have time to dedicate to PCSX2 anymore due to the good old real life (TM), but he will still keep an eye on us Smile

Till next time, which will probably be release time, have a great 2020!

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progrepq2q22018 19

The planets aligned and the time came. A years worth of progress reports!

Written by lightningterrorCK1 and Kojin

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Merry Christmas everyone! We know you haven't heard from us for a while (ok for a long time Razz) but it was for good reason!

Development has been going strong for several months with some new members joining and others digging even deeper in PCSX2 issues ironing them out. People who have been following our github already know how many hacks have been removed (yes, removed Razz) lately, with the DX11 renderer of GSdx quickly catching up to OpenGL accuracy levels thanks to several contributors. This large boost in progress was incited by gregory helping out the newcomers with his in-depth knowledge of GSdx, in between his baby's sleep sessions, so he deserves a big thank you from all of us. The core has also been improved, while several big PRs are also close to merging, making this an exciting time for PCSX2!

Thanks to the new (and old) guys giving their time and skills to breathe some life to PCSX2 and to everyone who still believe in us and appreciate this project! Have a nice one and keep playing!

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