- Created: 30 June 2007
- Written by CKemu
Florin has just released BIOS Dumper v2.0 which you can grab from our Downloads>Tools Section here.
This program will dump the PS2 BIOS, DVD Player ROM, NVM etc from your PlayStation 2 via a 'host' enabled connection.
PCSX2 0.9.4 will be using the new format BIOS (*.p2b) created by BIOS Dumper v2.0, as it dumps a more "complete" copy of the BIOS. It is highly recommended that you redump your BIOS to get a more complete dump and thus enable PCSX2 to more accurately emulate the PlayStation 2
You won't need to throw away your old BIOS files, as a convertor will be released in the future to convert the older format to P2B. Conversion is no substitute for a redump as converted BIOS's will not contain the new information dumped from BIOS Dumper v2.0.
The source code for this tool will be made available shortly on sf.net. For now grab the tools here and get dumping!
EDIT: If you have downloaded before 30d 6m 2007y @ 20:11 GMT+0, or are having problems making the p2b file, please redownload the files provided, as they have been updated!
- Created: 02 June 2007
- Written by CKemu
Refraction, what have you done? You've changed history. You've created a Time Paradox!
Real Time Clock (RTC) has been recently implemented by Refraction. PCSX2 now takes the current system time from your OS and inserts the value into PCSX2 upon launch, from that point onwards the emulated RTC counts independently from the OS.
So? you wonder, well apart from the BIOS now displaying the correct time and date - you would think this is a minor addition to PCSX2, nothing more than an addition to authenticity? Well you're in for a surprise!
It struck me when talking to Refraction over a cup of coffee, Metal Gear Solid 3 uses system time for various fun aspects of the game - Such as being able to kill The End from old age if you set the RTC 1 year ahead after saving during the battle.
Metal Gear Solid 3 had never done anything under PCSX2, so with the RTC addition to PCSX2 in mind, I popped the disc into my drive, and eureka it booted!! This however was only the beginning of an epic saga between Zerofrog and the Konami programmers!
Zerofrog has spent days wrestling with Konami's ability to push the PS2 hardware to its limits by making zeroGS KOSMOS push the limits of GPU's, Metal Gear Solid 3 certainly loves its post processing! Not only has he managed to get the game looking ..well from absolute garbage to gorgeous, he's also managed to stop Snake from slipping through holes in the universe instantly.
The game still has issues, Snake still manages to find holes in the universe (falls through geometry), and he still likes to get stuck inside trees, rocks or just teleport off the edge of the world (the video demonstrates the latter beautifully!). The game also still suffers from visual issues, such as missing textures and the specular lighting overlay being drawn wrong, hopefully by the time the next incarnation of PCSX2 comes out, these issues will be mostly resolved.
So to celebrate this game going from nothing to ingame and the challenges it threw at us, we're releasing a video and 63 shots! Not all 63 are here though, General Emulation run by our betatester General Plot has 31 exclusive shots, so head there for the rest!
All this maybe great news (especially for MGS fans), but there is more, you may have noticed the nothing status games have been decreasing steadily and the playable count is going up on our on site compatibility list, including some rather nice games...and there is a new plugin coming up...but you'll have to wait!
Now enjoy the video which you can grab from here (it's a torrent so please seed, and check out our other torrented videos here)
Click on the thumbnails below to see larger versions of each image, and head over to General Emulation for the rest!
- Created: 27 April 2007
- Written by CKemu
Busy is certainly one way to describe PCSX2 development currently!
Progress on PCSX2 0.9.4 is coming along nicely with several members of the team making some significant additions to the project!
Zerofrog has fixed the SPS (Spikey Polygon Syndrome) that plagued Kingdom Hearts 2, making the game much more viewable and almost playable!
To demonstrate this, below are 10 High Quality shots from various areas of the game, but take special note when viewing the images...why?
ZeroGS development has also continued during this hectic time, and those of you with great GPU's can enjoy 8x and 16x render target (referred to as AA within the plugin).
Also head on over to our videos section to get a video of Kingdom Hearts 2 being played! Video is provided as a torrent so please seed!
Saqib has recently been working hard on memory card issues, testing is still under way however thanks to his work games like Phantasy Star Universe are now getting ingame and the ever popular Resident Evil 4 can now load saves, and if all goes to plan - save to!
Refraction is also busy and after his success with Path 3 work has turned his attention to other issues, thanks to his work Tekken 5 is now getting ingame! Currently Tekken 5 can't be classed as playable as characters are totally lacking in the Y dimension!
Plenty more where all this came from...watch this space!
Direct link to Kingdom Hearts 2 video torrent: here
Resident Evil 4
- Created: 14 April 2007
- Written by CKemu
Whilst the Linux users out there get to enjoy PlayStation 2 emulation for the first time in awhile with PCSX2 0.9.3, I'm sure both Windows and Linux users wonder what lies in store with PCSX2 0.9.4.
First off, before I get to the seductive eye candy, a small but important note for our Brazilian users:
The VM (PCSX2 Virtual Memory Build) issues under Windows XP you have experienced with PCSX2 0.9.2 have been fixed in 0.9.4 thanks to some work by Refraction.
I dare say the term "Path 3" doesn't mean a great deal to most of the people visiting this site, however "Path 3" is part of GS/GIF (the interface for GS) and is often used in the handling of textures and environment effects.
Refraction has been doing a great deal of research / coding with regards to path 3. Many games now are no longer suffering from garbage textures, texture flicker and other miscellaneous issues.
Whilst these fixes have far reaching effects, from games no longer displaying "split-repeating IPU" (multiple copies of the same frame on screen), to subtle fixes like Final Fantasy 12 having fixed menu backgrounds, below is a selection of shots from games that have seen dramatic improvement! Click on Image to See Larger Version!
- And1 Streetball
- Bloody Roar 4
- Bomberman Hardball
- Burnout 2 - Point of Impact
- Grand Theft Auto - San Andreas
- Metal Slug 3D
- Need for Speed Carbon
- Need for Speed Most Wanted
- Street Racing Syndicate
- Swords of Destiny
- The Fast and The Furious - Tokyo Drift
- The Punisher
- Torino 2006
- Created: 02 April 2007
- Written by ZeroFrog
It took only a couple of hours to convince us that it is impossible to make a Linux release without also releasing the source. For those people that had problems with the binaries, they can now go to our downloads and compile their own executables! Hopefully this will resolve all the random crashes and exceptions. Note that the Cg Toolkit
is required for successful compilation. To compile everything type
> sh build.sh all
at the root SVN directory. Look at the INSTALL file in the root directory for more options.
Please keep in mind that the graphics in linux are a little lacking due to an incomplete ZeroGS OpenGL plugin. Anti-aliasing and hardcore graphics have not been tested thoroughly; however, the linux builds are still very good. From the tests we've done, performance and features are pretty much the same when compared to the Windows version... which is a tremendous leap for pcsx2. A lot of time was put in to make this release possible.
Windows Users: You can similarly compile your own binaries if you are curious what the team has been up to lately. We will not be officially supporting any windows specific bugs or compilation problems from 0.9.3. 0.9.3 is specifically meant for linux.
Beryl users: Turn it off or otherwise pcsx2 will go very slow.
Some final words: try not to have any Linux vs Windows or x86 vs x86-64 recompiler wars until 0.9.4 comes out.