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Q...1? 2017 progress report

Progress report q1 2017

 

The wait is over! (if there were people still waiting on us Razz) The Q1 2017 progress report is here, albeit we are late once more. Don't blame us, blame all these wonderful fixes you will find below:

Read more: Q...1? 2017 progress report

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Q4 2016 progress report

Progress report q4 2016

 

Finally the Q4 2016 progress report! Yes we know it's a bit late but you will find it was worth the wait! On to the changes:

Read more: Q4 2016 progress report

bositman_avatar

Happy new year from the PCSX2 team

The PCSX2 development and tester team wishes you a happy new emulation year, with new rigs and less PCSX2 bugs! We are a bit late to the party but we were *hic* busy...coding Razz

P.S. Progress report won't be long Wink

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Q3 2016 progress report

Progress report q3 2016


Hello and welcome to the glorious, fabulous, amazing PCSX2 progress report for Q3 2016! Most of the changes for this quarter are more technical than usual so I apologize in advance for some of the explanations. With that out of the way lets jump right into it!

Read more: Q3 2016 progress report

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Q2 2016 progress report

Progress report q2 2016


Hey everyone and welcome to another spectacular PCSX2 progress report! As you may have read in the last report we have moved from doing reports monthly to quarterly in order to better focus our manpower. Today's report is our first quarterly report and as such there are quite a lot of improvements and changes to go over. Before we do that however we need to ask for your help!

As you probably know PCSX2 is cross platform and runs on Windows and Linux. Because of this we need testers for each of those platforms in order to be effective at developing for them. Currently we have a very problematic lack of testers on Linux. We would like to take this opportunity to invite those of you with Linux experience to help the project out and become a Linux tester! Ideally you should be completely comfortable working in Linux (whatever flavor you choose as long as PCSX2 is compatible with it!) and you should have or be willing to develop the knowledge to debug various issues with the emulator in that environment. If this sounds like you and you want to help us out then please head over to our forum thread here and let us know!

With that out of the way let's jump right in to the PCSX2 progress report for Q2 2016! Strap yourself in for the ride because here we go!

Read more: Q2 2016 progress report

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