On track with the marriage of speed and accuracy.
The last plugin has been merged, and much more!
Once again we are back with another progress report bringing you amazing progress.
This quarter has been really amazing for us and for our users that enjoy using PCSX2.
On the previous report the highlight was GSdx improvements mostly. This one on the other hand is Core changes, and A LOT of core changes. Enjoy!
A huge boost in accuracy that we’ve accomplished was improving Z-Buffer emulation on both hardware and software renderers
We understand that everyone is thrilled over the release of our new stable version. In this report, we’ll be covering all the significant improvements made in our new release in comparison to the previous stable version 1.4.
It’s been some time since the last news post so this will help bring everyone up to date with what we’ve been up to.
It has been 2 years since our last stable release and today we (finally) bring you the newest stable release: 0.9.8!
Hey people, today we make the second 0.9.7 beta release available: PCSX2 0.9.7 (r3878)!
We’ve made some important changes to GSdx and SPU2-X concerning bugfixes, stability, and emulation correctness. It’s best to use these with the PCSX2 0.9.7.r3113 beta release.
After more than a year since the last stable 0.9.6 release and 8 months since the last beta release of PCSX2, the new beta version is finally ready!
A lot is going on behind the scenes these days so without further ado here’s our news
After nearly 16 months, here comes a new Pcsx2 version. Pcsx2 0.9.6
After a really long period of silence, we’re back with a bang!
It’s summer vacations for most of us and as you’ve seen PCSX2 development has been pretty slow these days!
It hasn’t even been 2 weeks yet, and I have managed to get some new stuff together for a new spu2ghz release!
I’m (ab)using the pcsx2.net’s news system to let everyone know I (finally) got my lazy ass to make some improvements in my sound plugin.
I tried to think of a flashy title for this, but i couldn’t, so I thought I’d just blurt it out!