Work on 0.9.7 is in progress and with very promising results some of the changes are making it into the 0.9.6 build which is probably going to be the last for this version.
Some forum members had shown quite an interest in the history of the emulator, so i thought, why not?
I finally got around updating the now (huge) configuration guide for the new beta version of PCSX2 v0.9.7!
Over the past two years I have become dearly intimate with Microsoft’s Visual C++ 2008 compiler, and the methods it uses for optimizing code
For those who don’t know, DMA stands for Direct Memory Access, and it refers to logic circuits in a computer that allow for the automated transfer of system memory to and from peripherals
The SPU2 is the Sound Processing Unit for the Playstation 2, and works a lot like the sound card in your own PC
While we’re still working on the new PCSX2 version, we’ve also been constantly adding to the all important plugins.
his blog post is an introduction to dynamic recompilers (dynarecs), and hopes to provide some insight on how they work and why pcsx2 uses them to speed up emulation
Development of the new 0.9.7 version of the emulator with the all new GUI is going strong and soon all the old GUI functionality will be implemented. After that it’s bug hunting time and then a beta release!
One problem that has plagued PCSX2 since as long as most anyone can remember is it’s general inflexibility and instability when flipping between windowed and fullscreen modes
It’s that time of the year again, so i had some time to work on pcsx2/mac, now with nice sound as well.
One thing is for sure: The new 0.9.7 betas will use a lot more threads than the current 0.9.6 releases
It’s the year 2009, and it’s almost over at that; and as anyone reading this blog well knows, multithreaded applications are the here-and-now and future of desktop computing