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Here you can find the latest PCSX2 Git revisions and their respective changelogs. The downloads are courtesy of Orphis' build bot, which he provides totally free of charge Smile Thanks Orphis!
You can click on the revision number to check out the git revision page and the download button to get them (you will be redirected to Orphis' page). The top revision is the latest,which means it includes all changes from all previous ones.
You need to install the Visual C++ 2015 redist to run these builds.

Revision Author Age Changelog Download
951cce7refractionpcsx21 hour,27 minutes ago

microVU: move the overflow flags to the correct position...

f9d96f5refractionpcsx25 hours,28 minutes ago

microVU: Remove SSE4 op from Overflow flag checks + clean up the code

cc9c3a2refractionpcsx26 hours,13 minutes ago

GameDB: Add VU0 Kickstart for Simpsons Road Rage

db4d4edMrlinkwii9 hours,10 minutes ago

GameDB: Remove patches from lam manger 2003 and flipnic

GameDB: Remove patches from lam manger 2003 and flipnic

dbddc3dlightningterror9 hours,57 minutes ago

readme: Update cpu requierements to minimum sse4.

d8f65dcGovanifY10 hours,5 minutes ago

GS: switch debug output to the ASCII variant by default

f3d31a1GovanifY10 hours,5 minutes ago

GS: fix LPARAM casted wchar transformation

1cbd959GovanifY10 hours,5 minutes ago

GS: fix unix compatibility

8bfe851GovanifY10 hours,5 minutes ago

GS: finish unicode conversion, fix signature inheritance and non wchar external import

5917029GovanifY10 hours,5 minutes ago

GS: initial switch to unicode

7512c01refractionpcsx21 day,37 minutes ago

GameDB: Removed no longer required FMV skip patches

Games are:
BDFL Manager 2005 (EU)
F1 Racing Championship (Japan and EU regions)
Paris-Dakar Rally (EU)

f42befarefractionpcsx21 day,2 hours ago

SPU: Try to recover DMA pointer after savestate load

e42d506Tupelov1 day,3 hours ago

Patch System: Support Little Endian values for non-extended (#4255)

Allows users to use the leshort, leword, and ledouble datatypes inside their patches. Using these datatypes ensures that values in the memory view appear the same as the values in the patch.
This was made with easing patch development in mind as now developers can make patches without having to reverse endianness. This is especially useful when using programs like ghidra who display an instructions bytes in little endian.

9e3fb9fkozarovv2 days,10 hours ago

GameDB: Fix KOF98 patches

3806c93TheLastRar2 days,11 hours ago

DEV9: Don't import pcap_bufsize

This got accidentally re-added in 4b722cc253e1605d633d2642fed186f8e9095853

4b71dd3refractionpcsx22 days,12 hours ago

GameDB: Remove patches for Quake 3 videos, no longer required

10e995aAmFobes3 days,12 hours ago

IOP: Implement memchecks for the interpreter

e1df437AmFobes3 days,12 hours ago

IOP: Execute breakpoints for the interpreter

b088ee6AmFobes3 days,13 hours ago

COP0: Preserve read only fields IC and DC in the config register

0a8ac3bMrlinkwii4 days,9 hours ago

GameDB: Add entries for Tourist Trophy demo and GT3 trial (#4246)


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