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Here you can find the latest PCSX2 Git revisions and their respective changelogs. The downloads are courtesy of Orphis' build bot, which he provides totally free of charge Smile Thanks Orphis!
You can click on the revision number to check out the git revision page and the download button to get them (you will be redirected to Orphis' page). The top revision is the latest,which means it includes all changes from all previous ones.
You need to install the Visual C++ 2015 redist to run these builds.

Revision Author Age Changelog Download
93f1dc2lightningterror7 hours,44 minutes ago

GSdx-d3d: Remove psm.depth skip on d3d.

I'm seeing better results with this skip not included.
So far DBZBT, God of War, Haunting Ground seem better.
Depth sampling is still not yet added.

Also fixes a regression in GT4 when depth was enabled because the skip
function was misplaced. Other games might've been affected as well.

7d93883lightningterror12 hours,13 minutes ago

GSdx: Add crc id for ZettaiZetsumeiToshi2 EU.

SLES-54587 Raw Danger!

bb0f08blightningterror1 day,22 hours ago

GSdx-d3d: Simplify aout for reading.

a8c2076lightningterror2 days,13 hours ago

GSdx: Adjust God of War 1 and 2 crc hacks.

Move texture shuffle (shadows) hack to aggressive state.
Adjust water/hell effect crc hack - don't enable hack on native res if
crc is below aggressive, enable if resolution is higher on dx and gl

e87a6b9lightningterror3 days,6 hours ago

GSdx-d3d11: Plug the TOA and Urban Chaos code in to channel shuffle.

On Tales of Abyss it fixes blur,
On Urban Chaos it fixes fog/transparent layer.

Note: Depth needs to be enabled on d3d11.
No support for d3d9 ofc.

a1f4d2clightningterror3 days,6 hours ago

GSdx-d3d11: Add support for Tales of Abyss and Urban Chaos shader bit and shader macro.

013c479KrossX3 days,6 hours ago

tfx.tx: Add support for Tales of Abyss and Urban Chaos HLE shader.

Add sample_depth function, note only Tales of Abyss and Urban Chaos
depth sampling is supported, full depth fmt will need to wait a little

50b71f6lightningterror4 days,2 hours ago

GSdx-d3d: Add fixme note fo rPSSetShaderResource slot 4 channel shuffle.

7215618lightningterror4 days,2 hours ago

GSdx-d3d11: Add support for depth convert format in texture sampler.

Idea is to allot partial support of depth fmt on the new depth convert
format, this way we can utilize channel shuffle on Red, Blue or gXbY
channels with depth shader conversion.

Terminator 3 hits this code path and seems to fix a transparent wall.
Other games will probably benefit from this as well.

3a9ff84lightningterror4 days,2 hours ago

GSdx-d3d11: Add support for depth_fmt bit as well as macro for shader.

abb1cc5lightningterror4 days,2 hours ago

tfx.fx: Add shaders support for PS_DEPTH_FMT on channel shuffle.

Red, blue and gXbY channels support it.

c511ce8lightningterror4 days,2 hours ago

GSdx-d3d: Add support for channel shuffle in GSRendererDX.

Split the code from GSRendererDX to GSRendererDX9 and GSRendererDX11. We
ensure d3d9 doesn't blow up with regressions, add required code to
GSRendererDX11 to properly support channel shuffle.

Note the feature is still not yet complete, copy function needs to be
implemented (suggested by Gregory) but it can be done at a later date,
this still fixes a bunch of issues on various games.

c7aca64lightningterror4 days,2 hours ago

GSdx-d3d: Add support for ChannelShuffle in PS constant buffer.

Needed for GXBY channel.

c8f53f3lightningterror4 days,2 hours ago

GSdx-d3d11: Add the shader fetch in GSTextureFX11.

Allows us to fetch the channel from the tfx shader.

cd5132dlightningterror4 days,2 hours ago

GSdx-d3d: Add the channel bit to support channel shuffle.

d38bd9cKrossX4 days,2 hours ago

tfx.fx: Port channel shuffle shaders from OpenGL.

Port RGBA shaders to support channel shuffle on Direct3D11.

4669e14knight-ryu124 days,8 hours ago

Localization: Update ja_JP localization

Got reported that VSync translation is missing.

0e43803arcum424 days,19 hours ago

SaveSlots: Initialise the crc to 0, as well as serialName being an empty string.

73209c5arcum424 days,21 hours ago

Some annoying logs about COP0 are now COP0 Logs.

46989a0lightningterror5 days,4 hours ago

GSdx: Forgot to remove OI_TalesOfLegendia from header file.


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