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Here you can find the latest PCSX2 Git revisions and their respective changelogs. The downloads are courtesy of Orphis' build bot, which he provides totally free of charge Smile Thanks Orphis!
You can click on the revision number to check out the git revision page and the download button to get them (you will be redirected to Orphis' page). The top revision is the latest,which means it includes all changes from all previous ones.
You need to install the Visual C++ 2015 redist to run these builds.

Revision Author Age Changelog Download
65e57a8tellowkrinkle4 minutes,4 seconds ago

iR5900: Use 64-bit math on x86-64

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e74ba82tellowkrinkle4 minutes,4 seconds ago

iR5900: Move repeated code into functions

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b8eb188tellowkrinkle8 hours,46 minutes ago

GUI: Remove ineffective alignment specifiers

WX 3.1.5 asserts on these, not fun

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66a1c26tellowkrinkle8 hours,46 minutes ago

GUI: Fix crash on asserts from outside of PCSX2

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f401002tellowkrinkle9 hours,4 minutes ago

core: Fix up issues introduced in vtlb xmm change

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cff9f83CookiePLMonster13 hours,37 minutes ago

PortAudio: Remove DirectSound backend

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0d7f141tellowkrinkle13 hours,54 minutes ago

EERec: Don't load in skip case of SW[LR]

Download!
23578e9tellowkrinkle13 hours,54 minutes ago

EERec: Don't load in skip case of SD[LR]

Download!
e9518f7tellowkrinkle13 hours,54 minutes ago

vtlb: Switch read64 and read128 handlers to return in sse regs

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7563f54tellowkrinkle13 hours,54 minutes ago

EERec: Clean up [LS]D[LR] a bit

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b7f1c65RedDevilus14 hours,1 minute ago

GameDB: Add missing chinese entries v2

Seems there were still some missing serials, it's pretty hard to track if there are dozen more but it did had a console ban there after short-lived debut.

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e127ca0refractionpcsx214 hours,5 minutes ago

COP2: Set correct number of XMM's per COP2 OP + Fix some hidden bugs

Corrects XMM count for COP2 ops (some might be wrong, keep an eye out in the logs)
Fixes a hidden microVU bug with a SUB shortcut + some reg allocation bugs in QMFC/QMTC hidden by flushes.

Download!
7529576refractionpcsx214 hours,5 minutes ago

COP2: Flush only needed register slots

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fba9c6crefractionpcsx214 hours,5 minutes ago

COP2: never flush EE regs but back them up conditionally

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05b8e80Mrlinkwii18 hours,19 minutes ago

GameDB: add VU clamping to 'Battle Engine Aquila'

GameDB: add VU clamping to 'Battle Engine Aquila'

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5f9653dMrlinkwii18 hours,20 minutes ago

Gamedb: add EE clamping to 'Max Payne 2 - The Fall of Max Payne'

Gamedb: add EE clamping to 'Max Payne 2 - The Fall of Max Payne'

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d67caabJosephLees18 hours,51 minutes ago

Docs: correct CONTRIBUTING.md

fix spelling mistake in CONTRIBUTING.md

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5e9fe31Mrlinkwii1 day,15 hours ago

GameDB:fix serial for 'Panzer Elite Action - Fields of Glory'

GameDB:fix serial for 'Panzer Elite Action - Fields of Glory'

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55173bfRedDevilus2 days,15 hours ago

GS-GUI: Add tooltip for Dithering

The PS2 and PS1 supported dithering where-as PCSX2 didn't support hardware dithering till 1.7 dev builds. Some games have no dithering, others have dithering in the shadows or others like baroque just smear it full with this affect so it's an extreme example: https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=ab92a0e0-f91e-11ea-bf88-a15b6c7adf9a

Download!
252eaa2F0bes2 days,16 hours ago

UI: Select a bios by default

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