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Here you can find the latest PCSX2 Git revisions and their respective changelogs. The downloads are courtesy of Orphis' build bot, which he provides totally free of charge Smile Thanks Orphis!
You can click on the revision number to check out the git revision page and the download button to get them (you will be redirected to Orphis' page). The top revision is the latest,which means it includes all changes from all previous ones.
You need to install the Visual C++ 2015 redist to run these builds.

Revision Author Age Changelog Download
5fe1cabtadanokojin1 day,4 hours ago

gsdx: Remove remaining MSAA ui code

We are removing MSAA for the following reasons:
1. It's broken
2. Fixing it would mean it would perform as well as FSAA, which defeats the purpose of having it
3. It's only supported by DX and Windows
4. Reduction in code complexity

Press F to pay respect

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e429677tadanokojin1 day,4 hours ago

gsdx-hw: Completely remove MSAA from renderer code.

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bf8dc77atomic83GitHub1 day,17 hours ago

GameDB: Add vuClampMode = 2 for UEFA Euro 2004. (#2814)

This commit fixes black box issues when going ingame.

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fa4ae78lightningterror2 days,6 hours ago

tfx.fx: Adjust some blending factors

255.0f / 128.0f gives us 1.9921875.
128.0f / 255.0f gives us 0.50196078431.
Which are more accurate.
Fixes regression in dbz bt3 where characters appeared darker.

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ee4d295lightningterror2 days,6 hours ago

GSdx-d3d11: Remove afix factor from 24bit format.

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e05b5d2lightningterror2 days,20 hours ago

GSdx-d3d: Move channel and texture shuffle in GSRendererDX.

Preparations for file merge.

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25ed585lightningterror2 days,21 hours ago

GSdx-gui: Add 10x and 12x as an upscaling option.

10x ~3160p 6K
12x ~4320p 8K"
Can anyone even run these ?

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3a7f2a5lightningterror3 days,5 hours ago

GSdx: Hide the MSAA option.

No need to have an option on display that does nothing for now.

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106c678lightningterror3 days,5 hours ago

GSdx: Purge GSC_EternalPoison crc hacks.

Shadows are better rendered now with hdr colclip, blending is still
needed but the shadow's shape is proper now so let's purge the hack.

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52bad35lightningterror3 days,6 hours ago

GSdx: Adjust GSC_GodOfWar 1 and 2 crc hacks a bit more.

GSC_GodOfWar moved to aggressive state.
GSC_GodOfWar2 some value swere corrected (should fix some regressions)
and hack was moved to partial state because we have an upscaling hack.

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f5b9965lightningterror3 days,8 hours ago

GSdx: Purge OI_GodOfWar2 hw hack.

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6f01936lightningterror3 days,8 hours ago

GSdx: Remove depth crc hacks for god of war 1 and 2.

Effects rendered correctly with depth on all renderers.

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9119e31lightningterror4 days,6 hours ago

GSdx-ogl: Correct DATE log.

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f73de4clightningterror4 days,13 hours ago

GSdx-ogl: Add perf log for Slow DATE code on texture shuffle/no prim overlap.

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7e6c325lightningterror4 days,13 hours ago

GSdx: Move BoundingBox to HW render and update d3d11 code to use the gl bounding box as well.

hdr colclip and date uses it.

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86327b5lightningterror4 days,13 hours ago

convert.fx: Update main4 shader to better support hdr colclip.

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d17e0eblightningterror4 days,13 hours ago

GSdx-d3d11: Add/port HDR colclip support.

It helps render shadows a lot better compared to the old code.

Credits to Gregory and Kojin for helping with the code.

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8a57d7flightningterror4 days,13 hours ago

GSdx-d3d11: Remove colclip and negative blend algo.

Code was old and inefficient. HDR colclip will do a better job.

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1b41d19arcum426 days,1 hour ago

Remove the unused 'incomplete and untested' BaseTaskThread class.

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e087760lightningterror1 week,3 hours ago

spu2-x: Remove DecodeDPLII.cpp and DPLII.h files "Dolby Pro Logic II".

DecodeDPLII.cpp is an old duplicate of DplIIdecoder.cpp which seems to
be useless.

Code was updated in
https://github.com/PCSX2/pcsx2/commit/a4a40441c932ccf33d2284dd98d6155e7ba0e20c#diff-7b7ddfd7d5c8c428703a057822e60668

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