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Here you can find the latest PCSX2 Git revisions and their respective changelogs. The downloads are courtesy of Orphis' build bot, which he provides totally free of charge Smile Thanks Orphis!
You can click on the revision number to check out the git revision page and the download button to get them (you will be redirected to Orphis' page). The top revision is the latest,which means it includes all changes from all previous ones.
You need to install the Visual C++ 2015 redist to run these builds.

Revision Author Age Changelog Download
54b0edbturtleli1 day,5 hours ago

ci: Update Travis CI configuration

Remove python dependency workaround.
Use clang 5 (provided by Travis CI).
Add GCC-8 and remove GCC-6.
Remove unused clang stuff in 64-bit script.

Download!
fa7822fturtleli1 day,5 hours ago

common: Call va_end after vfprintf in PluginLog

The C spec states that the va_arg argument value is indeterminate after
returning from vfprintf. va_end and va_start must be called before the
variable is reused.

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ba1689frefractionpcsx22 days,9 hours ago

Mild improvement to VIF MFIFO logging, got rid of a useless global variable \o/

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150b1e8lightningterror4 days,11 hours ago

GSdx: Add Sly 3 PAL demo crc id.

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74aefcbPlasmaLight4 days,12 hours ago

GameDB: Add Jak X Beta Trial to DB and a patch that makes it able to boot. (#2482)

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abdd847lightningterror5 days,7 hours ago

GSdx: Add some missing crc ids.

Ratchet And Clank NTSC-U: E3 Demo and EB Games Demo,
Soul Calibur 2 NTSC-U: Demo.

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62b7097pgert1 week,2 days ago

PCSX2: Update Scandinavian translations. (#2481)

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6bd5afeturtleli1 week,5 days ago

cdvdgigaherz:gtk: Simplify GUI dialog

Avoid always setting the dialog to the centre of the screen - the GTK+3
documentation advises against it.
Avoid using a GUI callback - it's unnecessary since the value can just
be retrieved afterwards.
Simplify the GUI construction - a container to handle layout isn't
necessary due to the GUI's lack of complexity.

Download!
6778fa2turtleli1 week,5 days ago

cdvdgigaherz: Replace use of deprecated wstring_convert

wstring_convert is deprecated in C++17. Use MultiByteToWideChar() and
WideCharToMultiByte() instead.

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4ab97beturtleli1 week,5 days ago

cdvdgigaherz:windows: Adjust CD read success condition

IOCTL_SCSI_PASS_THROUGH_DIRECT will return success even if the read
fails (I'm not sure when it'll return failure). Assume the read is
successful only when the read length is correct.

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83ffbc2turtleli1 week,5 days ago

cdvdgigaherz: Remove unused mode parameter/member variables

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2b9c368lightningterror1 week,5 days ago

GSdx-d3d: Rearange PSSelector(GSDeviceDX.h).

Rearange PSSelector shader list in GSDeviceDX.h
to match GL format.

Easier to read and will make someone's life easier.

Download!
6f42123lightningterror1 week,5 days ago

GameDB: Moorhuhn Fun Kart 2008.

Add Moorhuhn Fun Kart 2008 to DB.
eeClampMode = 3 // Fixes falling through ground.

Close #2479

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bb5f989lightningterror1 week,5 days ago

GSdx: Purge leftover SSX3 crc ids no longer needed.

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af3e55alightningterror1 week,6 days ago

GSdx: Also update Tekken 5 ntsc-j crc hacks to work on progressive mode.

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1c58d5alightningterror2 weeks,9 hours ago

GSdx: CRC hacks for Tekken 5 NTSC-U should work on progressive mode as well now.

Download!
6f2ded82 weeks,10 hours ago

psxmode: move pgifInit() over to EE reset; start porting recent (later than ~2001) changes in CdRom.cpp, starting with labels; add a note on missing video timing recalculation when entering psxmode

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30b722b2 weeks,1 day ago

psxmode: actually apply the new iop / cd read timings; add seek delays that mimic real ones; altogether this at least fixes fmv playing way too quickly (music in Chrono Cross intro is fine now, for example)

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a9af0eessakash2 weeks,2 days ago

GameDB: Remove Rounding modes on Teen Titans

This isn't the right fix for this game, the text issue is caused due to a bug on GSdx depth test, and is not a
core issue. These rounding modes for some reason only partially alleviate the issue (https://forums.pcsx2.net/Thread-GSDX-Software-mode-Bug-Report-Teen-Titans-Load-Game-menu-not-displaying-text-where-it-should)
while not fully fixing it, ZeroGS on the other hand doesn't have this issue even without these rounding mode changes.

TL;DR - Issue is on GS, and it's troublesome when a GS issue is masked like this.
This reverts commit 4765770dc8cf831193a3b88a4c2b86c93127de70.

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4765770MrCK12 weeks,3 days ago

GameDB: Add gamefix to restore missing text in Teen Titans.

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