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Here you can find the latest PCSX2 Git revisions and their respective changelogs. The downloads are courtesy of Orphis' build bot, which he provides totally free of charge Smile Thanks Orphis!
You can click on the revision number to check out the git revision page and the download button to get them (you will be redirected to Orphis' page). The top revision is the latest,which means it includes all changes from all previous ones.
You need to install the Visual C++ 2015 redist to run these builds.

Revision Author Age Changelog Download
df307beKrossX1 hour,4 minutes ago

GSdx-d3d: Add macro to support ScalingFactor in shaders.

5ef53b4lightningterror5 hours,26 minutes ago

GSdx-d3d: Partial port of the ICO HLE workaround.

We can't do a full port because channel shuffle and depth sampling need
to be ported to d3d but at the very least we can do a partial port that
skips the bad draw calls.
This way we can remove all the remaining crc hacks for ICO in GSHwHacks.

6ab47c9lightningterror20 hours,27 minutes ago

GSdx: Revert disabled crc hack on native res for SFEX3.

I forgot that it's not an upscaling issue.

a8e8cb9lightningterror1 day,42 minutes ago

GameDB: Add GIFFIFOHack to Mana Khemia 1 and 2.

Fixes flickering sprites.
Close #2645

411e434lightningterror1 day,5 hours ago

GSdx-d3d: Move around some functions in DrawPrims to better match ogl.

IsOpaque(), EmulateChannelShuffle, dfmt check for 24bit alpha channel.

c92e76blightningterror2 days,19 hours ago

GSdx-gui: Change internal resolution drop down list names.

This should make things a bit easier for users when picking resolutions.

Native (PS2)
2x Native (~720p)
3x Native (~1080p)
4x Native (~1440p 2K)
5x Native (~1620p 3K)
6x Native (~2160p 4K)
8x Native (~2880p 5K)
Custom (Not Recommended)

322290barcum423 days,3 hours ago

Reenable the new saveslots. Disable the logging for them.

8f98682arcum423 days,3 hours ago

Revert "Saveslots: This version is still commented out, and somewhat broken at the moment. If you uncomment it, after loading a game, pause and then resume to force the save and load menus to update."

This reverts commit 49b91ea78f0dca007077d5390bef7e95f9d6e9cb.

77ac350lightningterror3 days,11 hours ago

pcsx2: small string typo fix.

933e43clightningterror3 days,15 hours ago

GSdx: Change how crc hacks work on native res.

Change the code so that some crc hacks on some games that remove
ghosting/blur issues on upscaled resolutions are disabled on native
resolution if crc hack level is below Aggressive state (most of the time).
They aren't needed then so why don't we aim for better accuracy.

5f9ddd2lightningterror3 days,21 hours ago

SPU2-X: Adjust NextA case comments a bit.

eb95559lightningterror3 days,23 hours ago

SPU2-X: Also include the registers from case 5 since it makes more sense to have both NextA writable.

Continuation from:

6b22450lightningterror3 days,23 hours ago

SPU2-X: Fixes a regression with Wallace And Gromit: Curse Of The Were-Rabbit sound cutting off.

Follow up from PR #2315
Partially reverts commit:

06f4b77lightningterror4 days,3 hours ago

PCSX2: Add tooltip warning for Widescreen Patches.

Close #1733

21f0752lowlyocean4 days,5 hours ago

Dev9ghzdrk: Postinst for deb to add network capabilities

49b91eaarcum425 days,59 minutes ago

Saveslots: This version is still commented out, and somewhat broken at the moment. If you uncomment it, after loading a game, pause and then resume to force the save and load menus to update.

cb05dafarcum425 days,8 hours ago

Add some logging for the saveslot changes, and the option to turn on just the extra ui update calls without the other saveslot changes, for testing.

6ad4345arcum425 days,12 hours ago

A few more flags that slipped by the last commits.

149f30carcum425 days,13 hours ago

Removing some warnings from GSdx and pcsx2 because gcc 8 spams them mercilessly. They should probably be fixed properly, but in the meantime, this'll prevent them from masking other compiler warnings.

802ae36pgert5 days,15 hours ago

PCSX2: update of Scandinavian translations


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