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Here you can find the latest PCSX2 Git revisions and their respective changelogs. The downloads are courtesy of Orphis' build bot, which he provides totally free of charge Smile Thanks Orphis!
You can click on the revision number to check out the git revision page and the download button to get them (you will be redirected to Orphis' page). The top revision is the latest,which means it includes all changes from all previous ones.
You need to install the Visual C++ 2015 redist to run these builds.

Revision Author Age Changelog Download
14178cbatomic83GitHub8 hours,11 minutes ago

GameDB: Popcap crashing fixes

- Added EETimingHack to Popcap hits vol1 and 2 to fixes random crashing in the game.

Tested by atomic83github and discord memeber "Jacoby".

de1717carcum4211 hours,31 minutes ago

Switch a bunch of 64 bit #ifdef's to use the cross-platform 64-bit define I added into Pcsx2Defs.h.

43981f5arcum4212 hours,15 minutes ago

Add warning on gcc 9.

300f16dlightningterror20 hours,5 minutes ago

Gamedb/gsdx-hw: Add gamefix patch and crc id for Harry Potter and the Prisoner of Azkaban EU.

Gamefix patch source:

9401e52lightningterror20 hours,33 minutes ago

gsdx-d3d11/gui: Move the nvidia hack toggle to Disable Safe Features.

With the sprite hack removed it was no longer possible to toggle this
hack on nvidia gpus, the toggle has been moved to Disable Safe Features.

It some issues caused by the hack in sotc, fatal frame and border offset

61b984aAlessandroVetere21 hours,10 minutes ago

BuildParameters.cmake: fix typo

11cd6b5lightningterror22 hours,18 minutes ago

gsdx-hw: Purge useless d3d11 only hacl for DMC3.

Texture shuffle emulated correctly.

1fc3516atomic83GitHub2 days,1 hour ago

GameDB: Naruto games fixes and beta trial updates (#2994)

Added VU clamping to none for Ulitmate Ninja 2 to fix minor visual issues with lights.
- Tested by boberto5888

Added VU clamping to extra for Ulitmate Ninja 3 to fix minor visual issues with lights as well as missing QTE.
- Tested by boberto5888

Added beta trial serials.
- Tested by atomic83github

4195b77ssakash2 days,9 hours ago

GSdx-dialog: Unused parameter on hacks dialog constructor

Apparently someone was careless enough to forget removing the parameter on the constructor which passes the adapter ID >_<

9acb871ssakash2 days,9 hours ago

GSdx-Dialog: Remove useless member variable

The adapter ID was needed to be passed before for a legacy DX9 hack which is no longer present, I figured it could cause a potential conflict when the adapter value stored at INI is outdated. (which is now a possibility after
lightning removed reference device)

The other alternative would be to just force set the INI value on dialog initialization to avoid unavailable values in the INI file, but that would be a rough for a person transitioning from debug build to release build using the reference device
option, so just removing this outdated variable for now, I rather doubt we'd be needing it in the future, in case we need adapter passing to subdialogs, the former suggestion needs to be implemented. Not implementing it right now since there's no need for it.

cc6a58darcum422 days,14 hours ago

Remove sVU_Debug.h, as nothing in it is actually used anywhere.

563772farcum422 days,16 hours ago

Added a universal 64-bit define, and a message indicating that Pcsx2 was compiled as 64 bit in the system information.

e6d4233lightningterror2 days,18 hours ago

gsdx-hw: Fix incorrect variable name when tc is disabled.

Allows to compile gsdx with tc disabled properly again.

e89f461lightningterror2 days,21 hours ago

gsdx-d3d11/gui: Don't display Reference Device in available Adapters in release builds. Display it only on debug builds.

It is used for debugging only.

a936cd9lightningterror2 days,21 hours ago

gsdx-d3d11: Remove remaining uav (UnorderedAccessView) code, it wasn't used

. Code can be readded in the future if there is a need for it. Advanced
DATE for example.

34bedddlightningterror2 days,21 hours ago

gsdx-d3d11: Update nvidia hack handling.

Don't query the api for the adapter description twice.

55f4deaKrossX2 days,21 hours ago

gsdx-gui: Purge Sprite hack from the gui.

Collaborator: lightningterror

39f509fKrossX2 days,21 hours ago

gsdx-hw: Remove no longer needed Sprite hack, replaced by improved atst code already.

6a12226KrossX2 days,21 hours ago

gsdx-d3d11: Update d3d shader macro handling to a much better algorithm.

Bonus, remove unused options variable

cec185flightningterror3 days,20 hours ago

gsdx-hw: Add Jak2 demo crc id, US version.


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