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Here you can find the latest PCSX2 Git revisions and their respective changelogs. The downloads are courtesy of Orphis' build bot, which he provides totally free of charge Smile Thanks Orphis!
You can click on the revision number to check out the git revision page and the download button to get them (you will be redirected to Orphis' page). The top revision is the latest,which means it includes all changes from all previous ones.
You need to install the Visual C++ 2015 redist to run these builds.

Revision Author Age Changelog Download
9321c3cxTVaser5 minutes,7 seconds ago

gh: remove 32-bit Windows 11, it doesn't exist

Download!
adc7d41xTVaser5 minutes,7 seconds ago

gh: add minimal issue template for issues that don't pertain to games

A lot of the required information we enforce is not applicable to application level bugs

Download!
4ca69d8xTVaser5 minutes,7 seconds ago

gh: Update issue-templates to include Win11

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cca52e2Mrlinkwii22 hours,59 minutes ago

Gamedb: add 'VIFFIFOHack' to 'Men in Black II: Alien Escape'

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a2e15bbtellowkrinkle1 day,4 hours ago

GHActions:macos: Install glib

Looks like GHActions changed what things they preinstall

Download!
9d6ad03Mrlinkwii1 day,4 hours ago

GameDB: Add fixes for 'Shadow Man - 2econd Coming' and 'Ghosthunter' games.

Download!
bbaa23cMrlinkwii1 day,19 hours ago

Readme : update links

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bacb860Ziemas3 days,9 hours ago

GUI: Allow relative elf file paths on command line. (#4451)

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7a4191eZiemas3 days,16 hours ago

Fix compilation with LTO on GCC

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0fa620ePCSX2Bot4 days,2 hours ago

pad-linux: Update to latest controller database.

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96642d8dependabot4 days,3 hours ago

Bump mathieudutour/github-tag-action from 5.6 to 6.0

Bumps [mathieudutour/github-tag-action](https://github.com/mathieudutour/github-tag-action) from 5.6 to 6.0.
- [Release notes](https://github.com/mathieudutour/github-tag-action/releases)
- [Commits](https://github.com/mathieudutour/github-tag-action/compare/v5.6...v6.0)

---
updated-dependencies:
- dependency-name: mathieudutour/github-tag-action
dependency-type: direct:production
update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <This email address is being protected from spambots. You need JavaScript enabled to view it.>

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8a26c37dependabot4 days,5 hours ago

Bump actions/cache from 2.1.6 to 2.1.7

Bumps [actions/cache](https://github.com/actions/cache) from 2.1.6 to 2.1.7.
- [Release notes](https://github.com/actions/cache/releases)
- [Commits](https://github.com/actions/cache/compare/v2.1.6...v2.1.7)

---
updated-dependencies:
- dependency-name: actions/cache
dependency-type: direct:production
update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <This email address is being protected from spambots. You need JavaScript enabled to view it.>

Download!
d2742a1lightningterror6 days,22 hours ago

GS-d3d11: Properly set afix in EmulateBlending.

Accumulation blend -> afix is already handled in shader, no need to set it for hw blending too.
SW blending -> done in shader.
HW blending - > set only when it is actually used, Alpha C.

GS-d3d11: Properly set afix in EmulateBlending.

Accumulation blend -> afix is already handled in shader, no need to set it for hw blending too.
SW blending -> done in shader.
HW blending - > set only when it is actually used, Alpha C.

Download!
6d4713etellowkrinkle6 days,22 hours ago

GS: Alloc sw renderer things on custom heap

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342170btellowkrinkle6 days,22 hours ago

GS: Add new heap for SW renderer allocations

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df02d78tellowkrinkle6 days,22 hours ago

GS: Throw from vmalloc on failure

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3408749tellowkrinkle6 days,23 hours ago

CMake: Always default `CMAKE_BUILD_PO` off

Git files getting modified by build is just as much of a pain in release builds as it is in devel builds

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3bd8915lightningterror6 days,23 hours ago

GS-wx: Fix some gui interaction.

Fix interaction of Anisotropic filtering with Nearest Texture Filtering and GPU Palette Conversion.
Fix interaction of Trilinear Filtering with selected renderer.

Options should gray out properly now.

Download!
1e198fbstenzek1 week,20 hours ago

GS/OpenGL: Use CreateRenderTarget() for temp HDR target

Probably won't change much, except maybe with sparse textures,
where it'll use less video memory.

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01855fctellowkrinkle1 week,1 day ago

GHActions: Don't shallow clone submodules

Shallow clones tend to be 5-10s slower

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