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137 posts tagged with "devblog"

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3 min read

Hello guys, here are some news on the Linux front. Yes I know, I ought to do that more regularly 馃槢

7 min read

Hello PCSX2 followers,

After a long delay, this is the second part of the MMU mini-presentation. In the previous chapter we saw that MMU allows giving a virtual address space to a process. Besides, I told you MMU controls the cache behavior (cacheable/uncached accelerated/uncached). First, let me quickly explain the different cache accesses. Then I will introduce the default memory mapping of the PS2.

One min read

We hope that you've all had a good year! Be sure to enjoy what little is left it (it sure went by fast!). Eat some good food, enjoy the company of good friends, and make sure to check back here for more PCSX2 related news soon!

6 min read

Hello PCSX2 followers,

It's been a while since the last developer blog entry. I would like to resume this old tradition.

2 min read

I'm proud to announce our first 60 FPS youtube video (and possibly the first 60 FPS Kingdom Hearts 2 video on the internet), after 60 FPS videos got enabled a couple of days ago. The gameplay has been recorded with the 60 FPS patch from our forum members and at 6x native resolution. It's not as smooth as the original file, but still you can finally see how lovely it looks on PCSX2 without frame dropping! All our youtube videos from now on will be 50/60 FPS!

3 min read

After a brief period of slowed development, PCSX2 has started picking up speed again with the help of new contributors as well as familiar faces. Several important improvements have been made since the last announcement.

One min read

This news post comes at an awkward moment, but AVG sent a letter a while ago stating they were terminating our partnership, and this termination has now become effective. Because of that, we have uploaded an unbundled version of the latest release installer, which you can find in our downloads section.