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· One min read

The pcsx2 logo design competition ended a while ago, and we had a lot of great submissions (check them out here ).

· 3 min read

One of the major changes planned for the next release of PCSX2 is a complete overhaul of the gui/frontend, switching from the current "native" Windows/Linux interfaces to a single unified interface that's (more or less) the same for both platforms. To make such a grand vision possible we needed the help of a third party gui tooolkit, from which there were several to choose from. After much consideration we settled on wxWidgets , which is the same toolkit used by a few other notable emulators, such as Dolphin .

· One min read

While not likely to win the prize of being featured in PCSX2's next release (presumably 0.9.7, but you can never be too sure), this logo might deserve honorable mention. I present for you a moment of Zen:

· One min read

The Logo Contest has been closed and the final round of voting is in progress. The winner of the contest will be announced here when voting has completed. 😊

· 4 min read

One of the less obvious things that has plagued Pcsx2's compatibility over the years is its event handling system. The system in place as of 0.9.6 is adequate for interpreter-based emulation but is not well-equipped to handle the methods that a recompiler uses to manage cpu cycle updates. This is something we aim to fix in the coming weeks.

· 3 min read

As many people that actively check our SVN know, we are in the process of a completely new cross-platform GUI for PCSX2. But it would be quite dull to have a new GUI without a new logo, so we decided a fun thing to do would be to have a logo designing contest where people can show us their skills, and make the next official logo for PCSX2!

· 4 min read

Zerofrog documented the concepts of Virtual Memory a few years back. So now I figure it's VTLB's turn, since it's the new exclusive memory model used in current AVNs and any future releases.