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Developer Blogs
Progress Reports

Q4 2021 Progress Report

On track with the marriage of speed and accuracy.

May 10, 2022

New Website!

If you’re reading this post, that means we’ve migrated to our new website. Expect further changes and improvements as we iron out the details.

March 18, 2022

Life is short, embrace it

There are events that happen in your life that make you sit back and question your own mortality and if you are doing everything you can to appreciate what you have

January 9, 2022

AetherSX2 brings PCSX2 to mobile

As you have probably seen by now, there is a new Android emulator in town called AetherSX2, which shows to have very promising performance and compatibility

November 24, 2021

Q3 2021 Progress Report

The last plugin has been merged, and much more!

November 13, 2021

Q2 2021 Progress Report

July 5, 2021

Q1 2021 Progress Report

Once again we are back with another progress report bringing you amazing progress.

April 9, 2021

Q4 2020 Progress Report

This quarter has been really amazing for us and for our users that enjoy using PCSX2.

March 8, 2021

Q3 2020 Progress Report

On the previous report the highlight was GSdx improvements mostly. This one on the other hand is Core changes, and A LOT of core changes. Enjoy!

October 1, 2020

Q2 2020 Progress Report

A huge boost in accuracy that we’ve accomplished was improving Z-Buffer emulation on both hardware and software renderers

July 25, 2020

What's New In 1.6

We understand that everyone is thrilled over the release of our new stable version. In this report, we’ll be covering all the significant improvements made in our new release in comparison to the previous stable version 1.4.

June 6, 2020

Merry Christmas

It’s already close to 2012 but here I am once more wishing on Christmas day to everyone following and using PCSX2!

December 25, 2011

News And Updates

It’s been some time since the last news post so this will help bring everyone up to date with what we’ve been up to.

November 20, 2011

A Farewell From Cottonvibes

As of today I am officially retiring from the PCSX2 emulation project

November 10, 2011

Path masking and geometry syncing

I promised myself ages ago I would write a blog about this

September 2, 2011

PCSX2 On Youtube And Vimeo

While trying to make PCSX2 known to more people, I decided to create a YouTube and Vimeo channel to post HD videos of PCSX2 running games, for people to see how well it runs

June 30, 2011

Spu2-X 2.0

Not even 2 weeks ago we released SPU2-X 1.5, yet today we feel that the plugin has matured enough for another release.

June 27, 2011

Spu2-X 1.5

Hey guys, In light of recent fixes and additions we prepared a new SPU2-X release for you

June 16, 2011

PCSX2 0.9.8

It has been 2 years since our last stable release and today we (finally) bring you the newest stable release: 0.9.8!

May 1, 2011

Air - The Latest PCSX2 Retiree

Jake Stine (Air) has retired from PCSX2, after more than two years of vigorous work on the emulator.

February 20, 2011
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