If you’re reading this post, that means we’ve migrated to our new website. Expect further changes and improvements as we iron out the details.
There are events that happen in your life that make you sit back and question your own mortality and if you are doing everything you can to appreciate what you have
As you have probably seen by now, there is a new Android emulator in town called AetherSX2, which shows to have very promising performance and compatibility
On the previous report the highlight was GSdx improvements mostly. This one on the other hand is Core changes, and A LOT of core changes. Enjoy!
A huge boost in accuracy that we’ve accomplished was improving Z-Buffer emulation on both hardware and software renderers
We understand that everyone is thrilled over the release of our new stable version. In this report, we’ll be covering all the significant improvements made in our new release in comparison to the previous stable version 1.4.
It’s already close to 2012 but here I am once more wishing on Christmas day to everyone following and using PCSX2!
It’s been some time since the last news post so this will help bring everyone up to date with what we’ve been up to.
While trying to make PCSX2 known to more people, I decided to create a YouTube and Vimeo channel to post HD videos of PCSX2 running games, for people to see how well it runs
Not even 2 weeks ago we released SPU2-X 1.5, yet today we feel that the plugin has matured enough for another release.
It has been 2 years since our last stable release and today we (finally) bring you the newest stable release: 0.9.8!