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Well linux users, we promised we'd have you back and here is the living breathing proof!

Along with this release you have a couple of new plugins exclusively!

  • ZeroPAD - New pad plugin based off Twinpad, PADWinkeyb and SSSPSX Pad.
  • ZeroGS OGL - An OpenGL conversion of ZeroGS. No more GSSoft for you Wink

You also have available a 32bit and 64bit build for your pleasure, we do spoil you sometimes! Take note the 64bit version is far from finished!
The next release will be much quicker than the current implementation... head over to the download section to grab it.

WINDOWS USERS:- I have some bad news for you, there will be no 0.9.3 for windows, BUT Before you go crying to mummy that we've been picking on you, you will see 0.9.4 very soon, we have some 64bit bugs in windows to sort out, along with some excellent fixes for games such as Grand Theft Auto - San Andreas so it will be worth the wait.

As a consolation, if you are in to Dreamcast emulation, the long awaited nullDC has just been released, you can grab it here

Just to excite you a little more, here are a few shots I've taken with some of the new fixes for 0.9.4. Enjoy Smile

Grandia2 GTASA

Just a quick note to let you guys know i have just uploaded a modified version of SSSPSX Pad 1.7 to change how its pressure sensitive buttons work. If you play games such as Final Fantasy XII and Gran Turismo 3, you will know on the current release you have to press X+R2 O+L1 etc, well not anymore Smile

You can find this release in the Download section.

Big thanks goes out to Nagisa for this excellent plugin and i hope you will consider using this pressure style in future releases instead of the 2-Button combos Wink



Work has been silently progressing over in camp PCSX2. So whats going on?

Well for starters PCSX2 linux. Development for PCSX2 linux has gone extremely well, so well in fact that several games already run on the developers machine and soon we betatesters shall be entering mainstream testing phase.

With the advent of PCSX2 linux comes zeroGS OGL, a full port of the current D3D zeroGS by zerofrog. Whilst this OGL port is in terms of visual compatibility is extremely close to the D3D build, it has several speed related issues to 'iron out', of course these issues will be fixed in the future, and more information shall be given out soon. There will also be a 'surprise' with zeroGS OGL, but that is for zerofrog to announce in the future!

PCSX2 is also getting a full blown x64 build! This is some exceedingly hefty work, with x64 recompilers and core having to be written. Such a port will be able to take full advantage of x64 compatible CPUs under an appropriate OS (Windows x64 / Linux x64), this should offer significant gains in speed, however the work is preliminary and we can't offer direct examples or comparisons yet..!

To all those who have donated, thank you very much! Your donations have helped us buy new hardware to fully develop the linux ports and use 64bit in a stable environment.

Of course with all this porting and rather complex set of additions doesn't leave huge amounts of room for the team to work on other aspects, but we have not forgotten the primary reason for this emulator - getting PS2 games to run on your PC, and compatibility thus has not taken a sidestep, below are shots of Soul Calibur II running under a recent beta of PCSX2:


Merry Christmas folks!

Hope you all have a fantastic day, and get what you want (car, girlfriend / boyfriend, computer, 1000 games, mint rare copy of Final Fantasy 7, the one where Aeris lives, hooker...etc, well atleast they're all cheaper than a PS3, and available in more countries Wink )

If you don't celebrate christmas, well Merry Monday to you all!


Hey everyone,long time since I've posted some news on the PCSX2 site. For those who haven't noticed,the PCSX2 Configuration Guide has been updated for v0.9.2 and is now integrated in this site itself! You can view it simply by clicking on the "Guide" link at the main menu.

With the help of my buddy Falcon4ever, the guide has been converted to mybb code and we now have a new system for translations! The translators will be send a txt file which no longer has any code inside, making it easier for them as to what needs translating.

If anyone wants to apply for a translation, they must first drop me a mail at this address This email address is being protected from spambots. You need JavaScript enabled to view it.. If there is no other translator working on the same language,I will send back a mail with the txt to be translated.You can also check on the updated WIP list on emuforums here. Note that translators are chosen at a first come basis!

I already have people translating for Greek,German,Italian,Dutch,Spanish,Russian,Serbian,Brazilian Portuguese,French,Polish,Swedish and Turkish so no need to apply for these languages.

The translated guides will be uploaded as soon as possible, after I receive them and check for errors and cases of babelfish.You will be able to select them by pressing the respective flag buttons on the guide page, after they are done Smile

Thats all from me, I'll get back to the usual beta testing slavery Smile

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