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This has been considered for a long time and after the two teams met,we have come to a merge Smile The new talented coders have already done great work on the emulator and will now be joined by the old PCSX2 team for an even better coding team!

This means that:

1)The PCSX2 - Playground project will be renamed and will from now on be the official PCSX2 project

2)The whole PCSX2 - Playground team will be added to the existing official PCSX2 team

3)The next PCSX2 release will replace the 0.9.4 version and the 0.9.5 beta which we provide will be replaced by new betas after the new release.This means that the current PCSX2-Playground build will not be provided as a download (since it will actually be an older version of the released PCSX2)

4)Our forum structure will be re-organized to match these changes after a new release has been made Smile

On other news,we now host the PCSX2 Mac port made by Zedr0n in our forums here. Head there for the latest compiled build and try it on your Mac!

Many plugin updates,as usual grab them from our downloads section!


After a really long period of silence, we're back with a bang!

Today we are announcing the release of PCSX2 Playground 1.0.0395

Born as a 'playground' test-bed for PCSX2 modifications and code, the Playground project evolved into much more, over a period of about 4 months.
Created by Air (aka Jake Stine), arcum42, cottonvibes, drkIIRaziel, rama and tested by Krakatos, the team would like to thank:

- Thanks to the original PCSX2 development team, to the betatesters and to everyone that helped them. Without their work, PCSX2 would not exist, and neither would the Playground project!
- Thanks to the PCSX2 team once more for graciously hosting our forums.
- Thanks to the PCSX2 team once again for providing hosting space Smile
- Thanks to Gigaherz for the render used in the playground logo
- Thanks to all the people who tried the various Playground revisions over these months, providing us with helpful feedback
- Thanks to everyone else who supported Playground, without you all this would have not been possible!

The PCSX2 team decided to support this project by having the official beta testers also test it and hosting their binary and forum, since they've been doing some great job Smile
You can grab the new binary which includes a plugin pack (and a heavily modified SPU2Ghz for your sound pleasure!) in our download section here
For more information,check the dedicated forum here

Also,today we open our new official forums, hosted right here at Smile We would like to thank Bobbi and the NGemu network for hosting our forums for so long!
Our new forum is totally dedicated to PCSX2 and has sections for the official release,the public beta, plugins and the playground build Smile
We hope you enjoy it, you can visit by clicking here

Note: Your verification mail might end up in junk mail, please check there!
Note2: We moved our official SVN repository from sourceforge to google code:

General Plot_avatar

Sorry about the long silence folks. I know most of you must be wondering what's going on these days and wondering where has everyone gone. Some of you already know I've been busy with moving from the US to the UK and this has kept me quite busy with sorting out visas and then with the actual move. Of course, once I made it, I was far from being able to put much time aside to be active again. I had a marriage to prepare for!

Well, I'm happy to say that I am now married to a certain lady some of you may know as Raefraction. She is the sister of refraction, and so this now makes me his brother in law. Odd as it may seem, PCSX2 became a gateway to something more than I could have ever imagined. It's led me to my beautiful wife and great new family. I'm not sure if this is a first for emulation, but I'm sure anyone would be hard pressed to find another example quite like this. Razz

All that said, I'm working my way towards getting back into the swing of things. I've still got just a few more quirks to work out, but the bulk of it is done. I'm also planning on egging on my new brother in law to get back into this with me as well. Give us just a bit more time, and I'll see what I can do. Thanks for bearing with us while things have been busy in our every day lives.

For those interested, you can see pictures from the wedding (which include myself, refraction, Raefraction and family) at General Emulation.

Also there is a video I've uploaded to youtube of the ceremony. Keep in mind that due to their 10 minute limits for videos, I've had to separate it into two parts, which you can view in the above post as well. Thanks again, and I'll be back soon. Cool


It's summer vacations for most of us and as you've seen PCSX2 development has been pretty slow these days!

But,some great plugins for PCSX2 have recently got updated and are worth mentioning:

Gsdx 0.1.9: Gabest releases yet another version of his fast DX9 / DX10 GS plugin improving speed and compatibility.You can get it from our downloads page

Lilypad 0.9.4: Chickenliver keeps updating this pad plugin with constant bug fixes and features,so be sure to check it out.Also in our downloads

Gigaherz's cdvd plugin v0.7 WIP 3: A new CDVD plugin by Gigaherz which is in very early stages but making progress.You can download it and give it a try in this thread here

Edit: New DEV9 (HDD) plugin by NHerve released! It is also in early stages (first release) but it's a big breakthrough since it is the first working DEV9 plugin! You can check it out here: MegaDev9

That's it for now,I'll try to keep updating the download section with the new releases.
Enjoy your summer vacations people Smile


It hasn't even been 2 weeks yet, and I have managed to get some new stuff together for a new spu2ghz release!

This time the most notable changes are the addition of timestretching and support for winamp DSP plugins.

As a bonus, there's also an option to toggle the speed limiter using the [Numpad -] key (can be changed in the .ini file).

You can download it here.

To use winamp DSP pugins I recommend getting Multiple-DSP Stacker, which will allow you to easily change DSP plugins and configure them. To enable it you will have to edit the .ini file and manually point it to the path of the DSP dll and the module number (normally it's 0, unless it has many choices in a single dll).

Hope you all like it!

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