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As most of you know by now we recently upgraded our server to a faster one, with more space, a much faster processor and more RAM.

After upgrading we've been having several issues with incomplete downloads and 500 server errors due to either a bug in FastCGI or some very weird configuration issue (we still haven't figured it out). We will attempt to fix it by using some alternative to FastCGI today, so you should expect some downtime on both our website and our forum.

Thanks for your patience Smile

Edit: Everything is back online, should feel quite faster too Smile


After popular demand, I decided to create a video for everyone who prefers following a configuration step by step instead of reading one.
Also, since there are tons of 'best' configuration videos for PCSX2 floating around the web, it should be better to have an official one which we will support Smile

If there is enough demand, I might create additional videos for speed configurations or high end/quality configurations. Set quality to 1080p and enjoy! Smile


It's that time of the year again and since everyone else is off drink...celebrating, I'm the only one left around to wish all our visitors and users a Merry Christmas for 2012 Smile

As you all can see development has been sluggish after the huge 1.0.0 release (as it always happens after releases) but there are still new stuff to look out for. So since the release of 1.0.0 here is a breakdown of most of the changes on PCSX2 itself and its plugins:

  • Various SPU2-X fixes for crashes/hanging in some games
  • Snowblind engine fix (Baldur's Gate etc) which also fixed Mortal Kombat Shaolin Monks. Keep in mind Baldur's Gate games only work in software mode for now and with various bugs still (we are getting there...)
  • Adapter selector in GSdx so you can select your dedicated graphics card instead of that pesky on board graphics chip
  • Videos finally working for Katamari Damacy, Baldur's Gate, Tales of Destiny 2, Suikoden Tactics, Midnight Club,Guilty Gear XX Accent Core Plus, Ace Combat games and probably many more
  • Various fixes here and there

The website also got its share of fixes, with various layout fixes, a much nicer looking video gallery under Demo, random screenshot on index page really random ( Razz ) and more functionality on the compatibility list. I am planning on adding some very handy features to it soon, which are still under development but I'm sure most will appreciate them!

Our community has also been very active, with many members coding tools and patches for PCSX2 which are worth a mention:

Finally, our Youtube channel has already exceeded the 1,000,000 views mark! Visit to watch various games running on PCSX2 in 1080p quality Smile

That's it for now, keep in touch for more news (I promise we'll post updates more regularly from now on Razz ) and have a great time with family and friends (and your PC!)


After many long years of development, debugging and testing effort, we have reached a point where PCSX2 runs a great majority of the games, and there are no important issues that could possibly be fixed without requiring major modifications to the emulator.

Because of that (and because we already felt it was overdue), we decided to stop thinking of new things to do for a bit, polish the stability, compatibility and existing features and release the result as the first major version of PCSX2!

There have been tons of changes since the last release, including improvements to Jake Stine's wxWidgets GUI overhaul, cottonvibes' new multithreaded VU core and improvements on the primary plugins.

This release is a big milestone that marks the way to new features and improvements!

Here is an excerpt of the latest changes:



  • Video timing adjustments
  • microVU fixes for Metal Gear Solid 2 and others
  • General speedups
  • microVU speedup
  • New GIF unit that mimics the real one better
  • microVU elementary function bug fixed (affecting Valkyrie Profile 2, Radiata Stories and Star Ocean 3)
  • Implemented Multi-Threaded VU! A new speed hack with almost 100% compatibility with games, using a third core to run the VU1 unit separately
  • CDVD fixes (Time Crisis boots now)
  • Added support for progressive scan timings
  • Path 3 arbitration and timing refinements
  • Added Finnish, Malaysian, Korean, French, Indonesian, Italian, Japanese and Polish translations


  • Configurable output volume
  • Fixes to reverb
  • Various sound looping fixes
  • Improved time stretcher
  • Reverse phase audio quality improved


  • Fixed RGB mode movie recording
  • Texture cache change that fixes some black screening games
  • Implemented NVidia FXAA 3.10, page up key activates it
  • Better multithreading
  • Arc the Lad bad fog fix
  • Fixed shadows in software renderer
  • Implementation of GSdx "Shadeboost" project (saturation, brightness, contrast settings)
  • User configurable hacks in the GUI
  • Fixed flickering in many FMVs
  • Implementation of GSdx "Cutie" project (various extra CRC hacks)


  • Pad state getting stuck with savestates bug fixed


  • Revamped it a bit


OnePad changes:

  • New dialog configuration panel
  • Improved support of various pad (sixaxis)/mouse/wiimote
  • Added support for more controllers
  • Added support for pressure-sensitive buttons


  • GSdx ported for Linux! Based on OpenGL 3.3 with some 4.x hardware independent extensions. Requires OpenGL 4.2 drivers and is still in experimental stages. Don't expect the hardware renderer to run properly, but the Software renderer should be fine.
  • Added support for configuration and keyboard shortcuts from PCSX2


  • Added support for configuration and keyboard shortcuts from PCSX2
  • Added a GLSL backend to replace CG. Like GSdx, it requires OpenGL 4.2 drivers. Only available with PCSX2 self-compilation.


  • Added thread timing information to see the CPU usage in the status bar
  • Fix multiple frame/box letters sizing.

In addition to these changes we found a fixed several bugs that could lead to crashes in various situations.
The PCSX2 executable has been built and tested with PGO optimizations enabled so it will be an extra 10% faster over regular SVN builds.

We hope you enjoy this first major version release and have fun playing your games on it! Smile

Share on reddit here!

Head to the download section!



The developer of the Mac port of PCSX2, zedr0n, came back with a bang after some time of silence! He has released a new version of his 0.9.6 port of PCSX2 for Lion with some additional compatibility fixes. Here is what he had to say about it:

I’m releasing a slightly updated version of pcsx2 0.9.6 – it should crash less because of the audio plugin. 0.9.7 is proving very difficult so no update for now.

From this version onwards this becomes a regular .dmg bundle with separated from the required libraries package – which is still included in the dmg by default.
You can get it from Downloads or direct link – pcsx2.dmg

The package has been cleaned so that all libraries reside in /usr/local/pcsx2 and can be removed easily. The Uninstaller.pkg included in the dmg will do that for you.

Latest version of XQuartz and CG framework still required

In addition, he released an early 0.9.7 alpha port. This version should be considered unstable and pre-beta but you can give it a try. Here is what was posted about this:

And the day has come – I’m releasing a very early alpha version of 0.9.7 – it does play some games but you are advised to do a lot of save states.

I’m going to continue working on this so hopefully will get better as the time goes on.

You can grab it here: pcsx2 0.9.7.dmg

The installer includes another mandatory package – WXWidgets.pkg which should be installed after Libraries.pkg. Note that Uninstaller.pkg is going to delete the whole install but otherwise 0.9.6 and 0.9.7 coexist well.

You can download both files from our Mac Downloads section. Keep up the good work zedr0n Smile

PCSX2 Mac website/blog

Click read more for some comparative screenshots.

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