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As of today I am officially retiring from the PCSX2 emulation project.
I am being offered a great job opportunity which will not only utilize my programming skills, but will provide an environment which allows them to further grow and improve.

The decision to leave was not an easy one, and I would not leave the project for just any job, but this career opportunity is too good to let it slide.

I have learned a great deal in my years coding for PCSX2, and I want to thank the team for allowing me to work with them on this great project.
I hope the project continues to improve in my absence, and I look forward to the future PCSX2 v1.0 release.

So to the PCSX2 team, thanks and good luck!
And thank you to the users who appreciated my work.



While trying to make PCSX2 known to more people, I decided to create a YouTube and Vimeo channel to post HD videos of PCSX2 running games, for people to see how well it runs Smile

You can check them out here:


(for now they both have the same videos, albeit Vimeo has quite a nicer quality HD version)

Support us by commenting and pressing the like button! Smile

Also don't forget to visit our Facebook and Twitter pages:!/PCSX2



Not even 2 weeks ago we released SPU2-X 1.5, yet today we feel that the plugin has matured enough for another release.
This time the changes are significant enough to do the version jump to 2.0 Smile

SPU2-X always struggled to get the reverberation effects right.
Now after some thorough debugging we've found and fixed the problem we had all this time!
The resulting reverb is still not exactly like the PS2 does it but it comes very close in perceived quality.
We'll be working on those final bits in the time to come, hopefully achieving a fully correct emulation one day.

Note: The custom reverb option has been removed as it no longer serves a purpose.

Emulation improvements:

  • Next address reporting on voices improved based on tests.
  • Pitch modulation possibly fixed.
  • Status register updated in a way the spu2 library's reset function seems to want.
  • Effects area updating changed to allow writing the EEA register while effects area writing is enabled.
  • Switched two SPDIF modes which were reversed.
  • Reverb register bug dating back to the first version of SPU2-X fixed.

Among the fixed games are titles such as:

  • God of War
  • God of War 2
  • Tales of Destiny
  • Magic Pengel
  • Grand Theft Auto: Vice City
  • Devil May Cry (PAL)
  • Gradius 3+4
  • Everything that uses digital effects

Download here.


Hey guys,
In light of recent fixes and additions we prepared a new SPU2-X release for you Smile

This one focuses on SPU2 emulation accuracy but there's also the much requested volume adjustment feature included.
You can now try a fake SPU2 reverb mode that may sound better than the (still somewhat broken) original reverb.

Emulation improvements:
- Reverb engine reviewed and mostly rewritten.
- Initialization modified to reflect test results, including a critical portion of the BIOS initialization sequence to support fast boot.
- Hardware reset feature removed because tests failed to prove its existence.
- Possible null pointer access eliminated.
- Added support for reading KON and KOF registers, which is used in the BIOS.
- Improved voice loop logic based on tests.
- Constantly mix the input area and generate IRQs from accessing it.

Among the fixed games are titles such as:
- F1 2005
- Burnout in-game music
- Tomb Raider (the whole series)
- Spyro the Dragon
- Gauntlet Dark Legacy
- Legacy of Kain Soul Reaver 2
- etc

Hope you enjoy, and please report all (new) bugs if you find them!


Hey people, I thought this was worth mentioning Smile

Orphis was so kind to set up and operate a build bot for PCSX2 SVN snapshots.

The bot takes the latest sources as we commit them and builds working packages for you to download.
These packages are /trunk builds and Win32 only (for now).

The bot is here:

Thanks again to Orphis for providing this nice service!

Note: Discussions of SVN builds on our forums is allowed as long as you're using official SVN builds (not hacked/modified 3rd party builds).
We encourage bug reports to be made using the latest SVN build.

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