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Nagisa let us know in #pcsx2 that he released a new version of his great ps1/ps2 pad plugin,this time adding a x64 build as well!
Here's the changelog:

-Changed to DirectInput9.
-Fixed PADreadPort1/PADreadPort2 API.
-Fixed the confusion about PAD1/PAD2 settings.
-Added x64 DLL.

You can grab the source along with both x32 and x64 binaries here or in our download section!

Great job nagisa Very Happy


We have recently had saqib and gigaherz working very hard on some... parts of pcsx2 and its plugins, the result? it should be rather enjoyable for you when we release 0.9.2!

I'm not going to tell you what it is, I'm sure you die hard fans will all guess from this sound clip Cool

Note: The sound is a little choppy, but this is due to not running it at quite full speed, plus background recording of the audio.

A big well done to saqib and gigaherz!

Pcsx2prog.mp3 - 1min 128kbps Stereo MP3


ZeroGS KOSMOS 0.95 written by Zerofrog is out! This is the plugin of choice for people using graphics cards supporting Pixel Shader 2.0 or 3.0.

ZeroGS KOSMOS has greatly improved over its previous release, now it is significantly faster, an example would be 'Final Fantasy XII', which is now 3x faster ingame!

Less graphical flaws are present with many games looking absolutely stunning, and even the least capable PS2.0 supporting cards, such as the nVidia 5xxx series will show little to no loss in quality.

ZeroGS KOSMOS also supports the MTGS (Multi Threaded GS) feature of PCSX2, this allows users with Dual Core or Multi CPU machines to get even more speed out of PCSX2, however until the next release of PCSX2, the current MTGS issues will persist.

ZeroGS KOSMOS supports various new features including video recording, Bilinear Filtering, 2 and 4xAA, wireframe mode and more!

Note that the newest DirectX Runtime is required to run ZeroGS KOSMOS.

Final Edit: All ATI issues have been solved along with other minor bugs. If experiencing any problems, try redownloading (there are a couple of versions of 0.95.2 out there).

:: Download ZeroGS KOSMOS 0.95.2 here
:: Feel free to post shots from ZeroGS KOSMOS here


Final Fantasy X: 35-128 FPS
Grandia 3: 37-60 FPS

...Yes you read that correctly, and no it's not April 1st!

WAIT!!..Okay so you knew there would be a catch Razz

MTGS (Multi Threaded GS) has recently become much more stable thanks to zerofrog and his recent improvements to ZeroGS (a GS plugin for PCSX2). MTGS allows for people with Dual Core CPU's to run PCSX2 at significantly improved speeds by putting the graphics side of PCSX2 onto a separate core.

ZeroGS itself has also gone through a major overhaul, making it significantly faster, even without the use of MTGS, so the Single Core crowd will also see a speed boost via this plugin!

ZeroGS offers more features in the up coming release, with improved AA, wireframe mode, video recording, bilinear filtering and pre-defined resolutions to choose from.

So whats the catch? Well ZeroGS requires Pixel Shader 2.0, so you need a graphics card capable of this shader model (I recommend the GeForce 6600GT for budget users).

The other catch is somewhat obvious, you will need a Dual Core CPU to support MTGS mode, eg; AMD X2's, Opterons and of course the new Conroe.

So when does this new ZeroGS come out? Well for now no ETA, and please don't be nagging us about it! Rolling Eyes

Enough of the text, lets move onto my favorite section - eyecandy!

The shots where taken on the following spec machine:

  • Opteron 165 1.8Ghz @ 2.5Ghz (9x280)
  • 1Gb DDR550 Dual Channel @ DDR560
  • Gainward BLISS 7900 GTX 512Mb
  • SoundBlaster Audigy 4

Note FPS is reduced by ~50% in these shots because they where taken with Bilinear Filtering, and 4xAA enabled:

Oh, and check out the new blog section!


Work has never stopped since the release of PCSX2 0.9.1, in fact it rarely does Smile

Refraction has made significant fixes to counters making games much more stable. For instance, Final Fantasy X-2 is now stable enough to be classed as "playable". Disgaea will play story scenes without freezing, and Resident Evil 4 is much more stable during gameplay!

Saqib has been bustling away with IPU and more and more games are playing videos without looping or crashing mid-way through playback. This fixes games such as Grand Theft Auto III, Final Fantasy X and WipEout Fusion.

Zerofrog, busy as ever, has been fixing vuREC0/1 issues and making those games that do go 'Ingame' look correct including: Rayman M, Silent Hill 2, and a personal favorite WipEout Fusion.

Saqibs IPU fixes combined with ZeroFrogs work on the graphical issues (I bugged him to death about this game Razz ) have made WipEout Fusion playable! So head to the Videos section to watch this game for the first time running brilliantly on PCSX2, also checkout the recent Final Fantasy X-2 Video.

:: Video Downloads
:: Screenshots Thread

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