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<title>PCSX2.net - Blog</title>
<language>en-US</language>
<link>http://www.pcsx2.net/</link>
<description>PCSX2 a Sony PlayStation® 2 emulator.</description>
<item>
<title>Global Visitor Stats</title>
<link>http://www.pcsx2.net/blog.php#h85704</link>
<guid>http://www.pcsx2.net/blog.php#h85704</guid>
<pubDate>Tue, 03 Nov 2009 15:30:13 +0000</pubDate>
<description>Wondering about who's watching as we make and break bleeding edge alpha/beta versions of PCSX2?  I do!  Here's a map representing the visits to our [url=http://code.google.com/p/pcsx2/]SVN repository at Googlecode[/url], for the past 2 weeks.</description>
</item>
<item>
<title>omg it's r2000</title>
<link>http://www.pcsx2.net/blog.php#h82029</link>
<guid>http://www.pcsx2.net/blog.php#h82029</guid>
<pubDate>Tue, 13 Oct 2009 01:00:33 +0000</pubDate>
<description>[size=2]... and omg!  It's the [url=http://code.google.com/p/pcsx2/source/detail?r=2000]r2000[/url]! Bring on the celebration!  Everybody to the limit!  and err.. well... it'd prolly be more impressive if the emulator was working better.[/size] :P</description>
</item>
<item>
<title>Thread Counting...</title>
<link>http://www.pcsx2.net/blog.php#h82026</link>
<guid>http://www.pcsx2.net/blog.php#h82026</guid>
<pubDate>Tue, 13 Oct 2009 00:46:19 +0000</pubDate>
<description>One thing is for sure: The new 0.9.7 betas will use a lot more threads than the current 0.9.6 releases.  Now this doesn't necessarily mean the emulator will take advantage of quad core CPUs better than 0.9.6, least not in a gameplay sense.  As I explained in my previous blog, threading is as much a function of improving responsiveness and recoverability as it is about sharing a workload across multi-core cpus, and so far most of the threading implemented into 0.9.7 is the scalable/responsive sort.</description>
</item>
<item>
<title>Thread syncronization</title>
<link>http://www.pcsx2.net/blog.php#h80921</link>
<guid>http://www.pcsx2.net/blog.php#h80921</guid>
<pubDate>Wed, 07 Oct 2009 13:39:17 +0000</pubDate>
<description>It's the year 2009, and it's almost over at that; and as anyone reading this blog well knows, multithreaded applications are the here-and-now and future of desktop computing.  It's the only way we can take advantage of multicore CPUs.  But multithreaded programming offers more than just improved multicore performance.  Using threaded programming is actually very important to developing software that behaves nicely.  By that I mean software that refreshes its window contents quickly, responds to your mouse clicks, and lets you cancel stuff.</description>
</item>
<item>
<title>Svn Comments are re-enabled!</title>
<link>http://www.pcsx2.net/blog.php#h80094</link>
<guid>http://www.pcsx2.net/blog.php#h80094</guid>
<pubDate>Sat, 03 Oct 2009 15:30:47 +0000</pubDate>
<description>[size=1]As of Sept 30th, we've re-enabled user comments at our SVN repository ([url=http://code.google.com/p/pcsx2/]PCSX2 @ Googlecode[/url]).[/size]</description>
</item>
<item>
<title>New versioning/release pattern</title>
<link>http://www.pcsx2.net/blog.php#h75940</link>
<guid>http://www.pcsx2.net/blog.php#h75940</guid>
<pubDate>Fri, 11 Sep 2009 23:11:06 +0000</pubDate>
<description>From 0.9.5 onward PCSX2 has been a mostly open SVN revisioning process, where beta builds are SVN-marked and are widely built and distributed to users.  0.9.5 itself was never released as an official 'stable' build, and after the release of 0.9.6 we just called all subsequent SVN builds of PCSX2 "betas." (mostly because we were too lazy and/or busy to bother worrying of version numbers). This lackadaisical version pattern was a source of confusion for users and developers alike.</description>
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