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Here you can find the latest PCSX2 SVN revisions and their respective changelogs. The downloads are courtesy of Orphis' build bot, which he provides totally free of charge Smile Thanks Orphis!
You can click on the revision number to check out the google code revision page and the download button to get them (you will be redirected to Orphis' page). The top revision is the latest,which means it includes all changes from all previous ones.
You need to install the Visual C++ 2010 SP1 (x86) runtime package to run these builds.

Revision Author Age Changelog Download
Revision 5642gregory.hainaut20 minutes,5 seconds agopcsx2: support both pnach and PNACH extension (linux is case sensitive...)


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Revision 5641gregory.hainaut17 hours,45 minutes agopcsx2: fixed cheat loading on linux.

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Revision 5640gregory.hainaut1 day,12 hours agopcsx2 gui:
* handle cheats and cheatsWS folder like others data folders.
Note: I didn't add new gui entry but every configuration bits are here. Tell me
if you want addional entry

* replace folder name hardcoded in AppCoreThread with the new
PathDefs::GetCheats* functions

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Revision 5639gregory.hainaut1 day,15 hours agogsdx-ogl-wnd:
* remove an old&useles dummy geometry shader (was used to workaround amd bug)
* use a basic X11 window for GSopen1
* redo the replayer: it is now based on dlopen rather than standard
static/dynamic library. AMD driver doesn't play nicely with the later...

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Revision 5638gregory.hainaut4 days,16 hours agogsdx-ogl-wnd: fix compilation on MSVC201x

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Revision 5637gregory.hainaut5 days,2 hours agogsdx-ogl-wnd: update GL extension file.
Must fix some undefined in windows

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Revision 5636gregory.hainaut5 days,20 hours agogsdx-ogl-wnd:
* replace both DISABLE_GL41_SSO and DISABLE_GL42 macro with a dynamic check
based on the extension support
* glsl2h: use static instead of extern

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Revision 5635gregory.hainaut5 days,23 hours agogsdx-ogl-wnd:
* load extension as gl_Function instead of glFunction

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Revision 5634gregory.hainaut6 days,16 hours agogsdx-ogl-wnd: fix compilation error on linux

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Revision 5633gregory.hainaut6 days,16 hours agogsdx-ogl-wnd: sync from trunk (r5550 to r5632)

Note: Code need to be fixed with latest GSdx ogl additions

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Revision 5632gregory.hainaut6 days,23 hours agogsdx ogl: load shader from C code instead of an external file
* add a perl script to convert shader to char*
* By default use *.glsl file (handy to do some trials).

Only drawback, glsl2h need to be manually called at the moment


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Revision 5631gregory.hainaut1 week,12 hours agogsdx ogl: fix previous commit
* clean shader properly
* use a 64 bits map to contain shader pointer

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Revision 5630gregory.hainaut1 week,14 hours agogsdx ogl: New config option to disable separate shader program. Not enabled by
default
* workaround AMD driver bleding issue (got at least a nice rendering in GoW)
* would run on the opensource driver when they support geometry shader

Stil got some crash on the driver. Arg!!!
FGLRX user if you want to do some trials
uncomment #define DISABLE_GL41_SSO in GSdx/config.h


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Revision 5629gregory.hainaut1 week,15 hours agogsdx ogl: use immutable texture, it would avoid multiple validation from the
driver

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Revision 5628ramapcsx2.code1 week,1 day agoMoved some stall related logs to DevCon(sole) as games that trigger them will
slow down.
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Revision 5627gregory.hainaut2 weeks,2 days agogsdx ogl: AMD fix some bugs in their driver ! (catalyst 13.4 branch). Let's
remove some buggy workaround now.

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Revision 5626gregory.hainaut3 weeks,1 day agowiki: linux compilation guide: refresh dependency name and force the 32bits
version now that multiarch is supported on most system
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Revision 5625refraction3 weeks,1 day agoGameDB: Re-enable the Neo Contra IPU patch on the EE and USA versions as they
were in 1.0.0, seems it still needs it. Removed the True Crime EE Timing Fix,
apparently it doesn't need it! Software mode and SuperVU is enough.
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Revision 5624gregory.hainaut3 weeks,2 days agolinux various:
* Try to launch dev/debug version when pcsx2 isn't found
* remove svn metadata from the linux tarball
* Add libaio on the cmake dependency message

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Revision 5623refraction3 weeks,4 days agoGameDB: Entries for Mafia and True Crime - New York. Helps with bad textures in
True Crime, not sure what it's needed for in Mafia but apparently it is (was
already present on NTSC version)
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