- Created on 14 March 2012
- Written by bositman
Here you can find the latest PCSX2 SVN revisions and their respective changelogs. The downloads are courtesy of Orphis' build bot, which he provides totally free of charge Thanks Orphis!
You can click on the revision number to check out the google code revision page and the download button to get them (you will be redirected to Orphis' page). The top revision is the latest,which means it includes all changes from all previous ones.
You need to install the Visual C++ 2010 SP1 (x86) runtime package to run these builds.
|Revision 5927||ramapcsx2.code||15 hours,53 minutes ago||VS2012 project file changes. Took a bit of trickery since I don't have 2012|
installed but I hope it works.
|Revision 5926||ramapcsx2.code||16 hours,12 minutes ago||VS2010 project file changes.||Download!|
|Revision 5925||ramapcsx2.code||16 hours,23 minutes ago||Gte.cpp fix for VS2013.||Download!|
|Revision 5924||gregory.hainaut||16 hours,24 minutes ago||mirror, mirror||Download!|
|Revision 5923||gregory.hainaut||16 hours,27 minutes ago||linux fix:|
rename Gte.c into Gte.cpp need to be done on windows too
rename a duplicated function. Until we get a nice name for it.
|Revision 5922||ramapcsx2.code||16 hours,41 minutes ago||These files go with last commit.||Download!|
|Revision 5921||ramapcsx2.code||16 hours,57 minutes ago||Initial work on getting further with PSX mode. Because the PSX rules!|
All work done by Refraction, I'm just the commit guy for this.
Note: Missing Visual Studio 2012 / 2010 project files and Linux makefile
Note2: PSX games don't work yet :p
|Revision 5920||refraction||2 days,5 hours ago||Don't know how/why these changed in the DMA commit, but reverting to what it|
(seriously, i don't remember changing this!)
|Revision 5919||refraction||6 days,18 hours ago||Path3 Masking: Lower the Intermediate mode threshold for smaller packets, fixes|
some small texture glitches on Path3 masking games such as Wallace & Gromit
|Revision 5918||ramapcsx2.code||1 week,14 hours ago||These logs never helped solve issues and they tend to spam in some games.|
|Revision 5917||refraction||1 week,17 hours ago||DMA: Fix for FFXII in r5915. Apparently it tries to use an invalid DMA mode, so|
we shall assume they meant "chain" mode.
|Revision 5916||gigaherz||1 week,1 day ago||[15:33] (Kingcom): it seems inline breaks gcc, as it can't extern a function|
declared with inline
[15:34] (Kingcom): other functions in other units use it, and get linker errors
|Revision 5915||refraction||1 week,1 day ago||GIF:|
-Implemented GIF_MODE Masking fixed the All Star Pro Wrestling series
-Standardize the IPU and SIF dma's to use the standard chain handling in hw.c,
fixed up some DMA resuming stuff in the forementioned units, VIF, GIF and SPR.
-Added some warnings for DMA stall control which isn't implemented, hopefully
somebody will find a game that does it so we can add/test it
|Revision 5914||gregory.hainaut||1 week,4 days ago||pcsx2: fix window compilation + a couple of extra |
* Fix some issue with the new debugger on linux
* Enable the previous tlb miss fix on the interpreter
* disable the building of po by default. It pollute too much my env.
|Revision 5913||gregory.hainaut||1 week,5 days ago||linux compilation fix:|
* use c++11 for pcsx2
* rename __rdtsc so I won't conflict with gnu version
* add a bunch of .data() method to get string data
|Revision 5912||ramapcsx2.code||1 week,5 days ago||GSdx:|
Crashfix for a weird GIF_FLG_IMAGE2 situation in Wallace and Gromit Project Zoo.
Needs further investigation.
|Revision 5911||gregory.hainaut||1 week,5 days ago||pcsx2: on going work to better support tlb miss|
Currenty code isn't activated because it will crash any game that do a tlb miss
(with the recompiler)
However if you activate the code with the interpreter, the exception will be
fired and new tlb setting
will be loaded => got nice picture with "Bouken Jidai Katsugeki"
|Revision 5910||gregory.hainaut||1 week,5 days ago||gsdx ogl: new option for free driver|
reduce_gl_requirement_for_free_driver => set it to 1 to only required a 3.0
context (you still required the good extensions)
|Revision 5909||ramapcsx2.code||1 week,6 days ago||Kingcom fixed a small annoyance where the savestate hotkeys would defocus the GS|
window, causing them to not work after one use.
|Revision 5908||ramapcsx2.code||1 week,6 days ago||Added insane EE cycle rate multipliers because they get requested so much.|
Requires editing the pcsx2_vm.ini directly. Set EECycleRate = whatever (between
3 and 99).