- Created on 14 March 2012
- Written by bositman
Here you can find the latest PCSX2 SVN revisions and their respective changelogs. The downloads are courtesy of Orphis' build bot, which he provides totally free of charge Thanks Orphis!
You can click on the revision number to check out the google code revision page and the download button to get them (you will be redirected to Orphis' page). The top revision is the latest,which means it includes all changes from all previous ones.
You need to install the Visual C++ 2010 SP1 (x86) runtime package to run these builds.
|Revision 5766||refraction||4 days,6 hours ago||Gif/Path3 Masking: Fixed a bug introduced in r5759 stopping SSX On Tour from|
|Revision 5765||gigaherz||1 week,5 days ago||Missed this file.||Download!|
|Revision 5764||gigaherz||1 week,5 days ago||Because vs2012==vs11 and vs2013==vs12, which is extremely confusing, I renamed|
the project files to use the full year as the name.
Also fixed some project references to the right filenames.
|Revision 5763||gigaherz||1 week,5 days ago||Created vs2013 files based on the vs2012 code, and fixed a small incompatibility|
between vs2013 and pthreads.
Removed some missing headers from the vs2010 and vs2012 project files that were
causing vs to always claim the projects were out of date.
Also removed some other entries for c/cpp files that were disabled but also
missing (I did not search exhaustively).
|Revision 5762||refraction||2 weeks,13 hours ago||Added another version of Crash Bandicoot Wrath of Cortex to the CRC hack list.|
Not sure what region it is, possibly japan.
(Did this through the google code file editing so if it's broken i apologise
|Revision 5761||gregory.hainaut||3 weeks,6 days ago||cmake: fix sdl switch typo (close #1448)||Download!|
|Revision 5760||refraction||1 month,4 days ago||Always the same isn't it? you always see a blinding cock up you made after you|
|Revision 5759||refraction||1 month,4 days ago||Path3 Masking: Fixed up some issues causing Gunfighter 2 not to work. Closes|
|Revision 5758||sudonim1||1 month,5 days ago||EE: Whoops! Fairly major oversight in the COP2 flag delay logging code causing|
|Revision 5757||sudonim1||1 month,6 days ago||GameDB: Patch for Run Like Hell (US), same as EUR.||Download!|
|Revision 5756||gregory.hainaut||1 month,1 week ago||cmake:|
* new option SDL2_API
* drop GLSL_SHADER_DIR. Useless, shaders are embedded in .h file
* use some hardening flags (for the moment only basic one)
* port the code to SDL2 (Note only SDL1 is supported for the moment)
* improve detection of button vs axis (long-standing issue)
* avoid potential overflow on mouse mouvement detection
|Revision 5755||refraction||1 month,1 week ago||GameDB: Patch for Forbidden Siren 2 Europe||Download!|
|Revision 5754||refraction||1 month,1 week ago||VS2012: Force it not to use SSE optimizations to avoid FPU using SSE instead of|
x87 - Consistancy and stability change.
|Revision 5753||refraction||1 month,1 week ago||GameDB: COP2 patch for SPS issues on Siren 2 (J) SCPS-15106.|
Nice easy one to fix. Will need logs from recent SVN ( r5743 or higher) dev
builds, not SVN builds in order to fix other versions.
|Revision 5752||gregory.hainaut||1 month,2 weeks ago||gsdx ogl: Flush various pending work|
* try to use more subroutine on VS&PS, unfortunately hit a driver crash!
* Call Attach/DetachContext through GSDevice so I can unmap currently mapped
* Implement glsl part of GL_ARB_bindless texture, again hit another driver
* various fix of GL_ARB_buffer_storage. Basic benchmark show only improvement on
'cold' case, I guess it will improve smoothness
* try to fix GL_clear_texture, no success so far. It seem the extension is
limited to basic texture (aka no depth/stencil)
|Revision 5751||refraction||1 month,2 weeks ago||VIF: Fix up handling of indeterminate data with different alignment. Not sure if|
this will affect anything, but test results now match the PS2.
|Revision 5750||refraction||1 month,2 weeks ago||Left some logging in, nothing to see here.||Download!|
|Revision 5749||refraction||1 month,2 weeks ago||microVU: Fix for Conditional branches on E-Bit. One less bug on DT Racers with|
|Revision 5748||sudonim1||1 month,2 weeks ago||GameDB: COP2 patch for Ace Combat Zero - The Belkan War (NTSC-U)||Download!|
|Revision 5747||sudonim1||1 month,2 weeks ago||GameDB: COP2 patch for Ace Combat - The Belkan War (PAL-E)||Download!|