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Here you can find the latest PCSX2 Git revisions and their respective changelogs. The downloads are courtesy of Orphis' build bot, which he provides totally free of charge Smile Thanks Orphis!
You can click on the revision number to check out the git revision page and the download button to get them (you will be redirected to Orphis' page). The top revision is the latest,which means it includes all changes from all previous ones.
You need to install the Visual C++ 2015 redist to run these builds.

Revision Author Age Changelog Download
a065a1dgregory381 day,21 hours ago

gsdx ogl: don't use GL_ARB_clear_texture for the depth buffer

It creates some slowdowns for unknown reason. My best hypothesis is
that stencil will be cleared too which is slow.

Let's keep the code for the future when stencil will be dropped.

Fix #1420

79d019bturtleli2 days,17 hours ago

utilities: Don't use TLS buffers in FastFormatString classes (#1430)

The TLS buffers used by the FastFormatUnicode and FastFormatAscii
classes seem to be responsible for PCSX2 not terminating properly on
Windows under certain conditions (using MTVU before commit
1111e039011c769f6ccaeb4b3b6463fbf8467768, using CDVDgigaherz without a
disc, possibly other conditions).

When PCSX2 shut downs and the FastFormatBuffers are being cleaned up,
the call to pthread_key_delete() would end up calling
WaitForSingleObject(e, INFINITE) and waiting indefinitely for an event
to trigger. It never does get triggered (for reasons unknown) and
therefore PCSX2 doesn't terminate properly.

Remove the usage of TLS buffers in the FastFormatString classes - it
fixes the termination issue on Windows and doesn't seem to have much
effect on performance.

1f4f55bgregory385 days,13 hours ago

gsdx: tentative fix for 64 bits buildl

4ec9414gregory385 days,13 hours ago

gsdx replay: use the new profiler data

d7c1fafgregory385 days,16 hours ago

gsdx ogl: add GPU timers to measure time between 2 vsync

So far only basic stuff (min/mean/max frame rendering time)

7958721gregory381 week,12 hours ago

gsdx ogl: add the option force_texture_clear for test purpose

Might be completely useless.

1 => always clear framebuffers and textures to black (aka 0)
2 => always clear framebuffers and textures to red

36dd500sudonim11 week,1 day ago

Changed the M[FT]P[CS] instruction decoding logic to match results from this test:

1a08578Catarax1 week,2 days ago

GameIni: The Lord of the Rings: The Two Towers White Shiny Weapons Fix (#1429)

Force VU round mode set to Extra+preserve sign in The Lord of the Rings: The Two Towers : Shiny weapons will no more show as white texture in-game. For all PAL/NTSC/NTSC-J releases of the game. Fix the name of a japanese release and add the chinese release of the game to the database.

896730cFlatOutPS21 week,3 days ago

LilyPad: Fix regression in configure binding (#1426)

Fixes regression introduced by the pop'n music controller support PR.

When modifying the axis direction combo box in the Configure Binding
group, the modified binding's info would get deleted and replaced by the
next binding's info. This results in incorrect info being passed to

This commit reverts the incorrect code so the binding info is backed up
before deletion takes place, therefore ensuring the correct info is
passed to BindCommand().

dce6735ramapcsx21 week,3 days ago

Merge pull request #1416 from ssakash/Real_IR

GSDX: Add proper detection of internal resolution

185012bturtleli1 week,5 days ago

gui: Use newer wxWidgets event type names

Also add a comment about how the wxEVT_LIST_ITEM_DESELECTED bug only
affects Windows.

b8ac540turtleli1 week,5 days ago

gui: Use Bind instead of Connect for everything else

1c398c2turtleli1 week,5 days ago

gui: Use Bind instead of Connect for menus

Also rearrange the order to (mostly) reflect menu ordering and remove
some bindings to non-existent menu items.

36e82abgregory381 week,5 days ago

Merge pull request #1411 from ssakash/PCRTC

Merge Circuit: Improve offset detection of output circuit

41c5221gregory381 week,5 days ago

Merge pull request #1414 from PCSX2/gsdx-single-pbo

gsdx ogl: replace eight 8MB PBO with a single fat 64MB PBO

e05e7bessakash1 week,5 days ago

GSDX: Add proper detection of internal resolution

ce8b9c1FlatOutPS21 week,5 days ago

LilyPad: Make D-pad buttons independent of each other (#1412)

Fixes games that require dance pad support (Dance Dance
revolution series).

4318b83gregory381 week,5 days ago

cmake: lilypad requires wx library

113c78bgregory381 week,6 days ago

gsdx ogl: replace eight 8MB PBO with a single fat 64MB PBO

It ought to be the same in performance but code will be easier this way

v2: print the sync status
v3: use a performance print so it doesn't spam the console

eddabf9turtleli2 weeks,6 hours ago

spu2-x: Remove unused DirectSound 5.1 module

It was copied over from SPU2ghz but never actually used.


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