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Here you can find the latest PCSX2 Git revisions and their respective changelogs. The downloads are courtesy of Orphis' build bot, which he provides totally free of charge Smile Thanks Orphis!
You can click on the revision number to check out the git revision page and the download button to get them (you will be redirected to Orphis' page). The top revision is the latest,which means it includes all changes from all previous ones.
You need to install the Visual C++ 2013 redist to run these builds.

Revision Author Age Changelog Download
fa3db52gregory382 weeks,4 days ago

partially revert commit 9fd2f3dd8a47789c30a603cb30e99a97db7246f7

No need to add Linux sillyness in Windows file... (Hopefully close #323)

6fe9ee3gregory382 weeks,6 days ago

gsdx-ogl: optimize the PS cb cache

* Don't use the stack
* Don't compare MinMax parameter (depends of others)
* Don't store not-compared parameter in the cache (HalfTexel/MinMax)

+0.3fps/46fps (well better than nothing)

a573ce1gregory382 weeks,6 days ago

gsdx-ogl: mark GL_EXT_shader_io_blocks as mandatory for GLES

ccc1137gregory382 weeks,6 days ago

gsdx-ogl: merge the two vertex buffer format

* Only a single VAO
=> Format is set once
=> Only a single bind at startup
=> GSVertexBufferStateOGL is nearly useless
=> barely faster but better than nothing Smile

10c7be8gregory382 weeks,6 days ago

gsdx-ogl: Use 32B strides for all VBO

d37cc8egregory382 weeks,6 days ago

gsdx-ogl: GL_ARB_shading_language_420pack is now mandatory

All API/drivers support it so time to remove the fallback.

aaf3fe8ramapcsx22 weeks,6 days ago

Merge pull request #319 from aphirst/patch-1

Minor spelling/punctuation fixes in SPU2-X

b98e53eaphirst2 weeks,6 days ago

Minor spelling/punctuation fixes in SPU2-X

79e8a91gregory383 weeks,1 day ago

gsdx-ogl: keep the draw buffer enabled by default

Note: Only DATE requires to disable the draw buffer

f46e8ccgregory383 weeks,1 day ago

gsdx-ogl: bump base requirement to 3.3

A couple of fallbacks were introduced for the Mesa driver that only support 3.0
DSA will require a recent Mesa which already support GL3.3

Require at least SandyBridge for Intel GPU

594f6c3gregory383 weeks,1 day ago

gsdx-ogl-ES: require GL_EXT_shader_io_blocks + GLES3.1

Allow to use same shader interface for all API

Note: on the GL API it will require GL3.3 (see next commit)

1c50104gregory383 weeks,3 days ago

gsdx-ogl: refresh the linux gui with latest extension

8833afcgregory383 weeks,3 days ago

gsdx-ogl: drop GL_ARB_multi_bind

It will be replaced by DSA so let's reduce the complexity of opengl

fa43018gregory383 weeks,3 days ago

gsdx-ogl: no DSA isn't mandatory yet...

1e86e3cgregory383 weeks,3 days ago

gsdx-ogl: rework callback debug

* use DebugOutputToFile as a callback of gl error. Add a breakpoint to
find the culprit GL call
* use string instead of char[n]

Note: CheckDebugLog is potentially useless now

b7601a9gregory383 weeks,3 days ago

gsdx-ogl: Enable various GL4+ extensions

* GL_ARB_clip_control: reduce z fighting
* GL_ARB_clear_texture: no real speed gain (but improve code quality)
* GL_ARB_bindless_texture: +1fps (if you're CPU limited)

9d8d702gregory383 weeks,3 days ago

gsdx-ogl: drop GL_NV_depth_clamp extension

superseeded by GL_ARB_clip_control

4659184gregory383 weeks,3 days ago

gsdx-ogl: add support of clip_control (depth only)

* replace the [-1;1] depth range of openGL with the DX range [0;1].

104688egregory383 weeks,3 days ago

gsdx-ogl: fix ARB_bindless support

cc24da1gregory383 weeks,3 days ago

gsdx-ogl: fix for gl_clear_texture

Note: Disabled for depth_stencil texture (I'm not sure we can split the two)


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