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Here you can find the latest PCSX2 Git revisions and their respective changelogs. The downloads are courtesy of Orphis' build bot, which he provides totally free of charge Smile Thanks Orphis!
You can click on the revision number to check out the git revision page and the download button to get them (you will be redirected to Orphis' page). The top revision is the latest,which means it includes all changes from all previous ones.
You need to install the Visual C++ 2015 redist to run these builds.

Revision Author Age Changelog Download
653d825refractionpcsx26 hours,8 minutes ago

Merge pull request #1640 from AniLeo/patch-3

Updates locales/templates readme

72fc467AniLeo7 hours,13 minutes ago

Updates locales/templates readme

Replaces the broken wiki link for the correct one

86a6f5dturtleli23 hours,21 minutes ago

cdvdgigaherz: s/itob/dec_to_bcd/

There's no need to have 2 ways to convert a u8 to a binary coded
decimal. Remove the macro version.

852ed21turtleli1 day,4 hours ago

cdvdgigaherz: Remove no drive support

It's the same as "No disc" or having no disc in the drive.

c023d76turtleli1 day,4 hours ago

cdvdgigaherz: Remove Source base class

Also remove virtuals from IOCtlSrc.

9f6c6d9turtleli1 day,4 hours ago

cdvdgigaherz: Don't use GetFileSizeEx to get disk size

It doesn't seem to work for disks, and IOCTL_DISK_GET_LENGTH_INFO
usually succeeds instead.

9c643aeturtleli1 day,4 hours ago

cdvdgigaherz: Remove CDVDabout and SysMessage

It's not accessible from PCSX2. More importantly, I don't want to port

fb3580eturtleli1 day,4 hours ago

cdvdgigaherz: Remove unneeded code

5dfb7d6gregory381 day,23 hours ago

gsdx: wrap gs page/block instead to skip them

Fix FMV of Thrillville when coupled with wrap_gs_mem = 1

db4b4fbgregory382 days,32 minutes ago

gsdx ogl: keep a separate log for sw

cedc8aagregory382 days,2 hours ago

gsdx: implement a shared memory to emulate the wrapping of the gs memory

Code can be enabled with "wrap_gs_mem = 1". Code only allow a single shared memory but
I don't think we need more anyway.

Linux only, Kernel panic expected with the HW renderer.

Fix FMV on Silent Hill 3 with the SW renderer

42b5161gregory382 days,5 hours ago

gsdx: don't dump debug file if not requested

820462dsudonim13 days,4 hours ago

Merge pull request #1635 from sudonim1/reverb

SPU2-X: Reverb rewrite

e80ca0fgregory384 days,9 hours ago

gsdx ogl: of course some driver don't work with GL_ARB_enhanced_layouts

Windows and (AMD or Intel)

885ef7agregory384 days,9 hours ago

gsdx ogl: reduce complexity of driver detection

565cb70gregory384 days,10 hours ago

gsdx ogl: don't request arb_texture_barrier for the SW renderer

Allow[1] to use the mesa software emulated driver to test EGL.

[1] also need export MESA_EXTENSION_OVERRIDE="GL_ARB_buffer_storage"

1668392sudonim15 days,2 hours ago

SPU2-X: Mass reverb register renaming. Hopefully I didn't screw up the
cross-channel reflection registers.

9a51820sudonim15 days,2 hours ago

SPU2-X: Experimental reverb based on Dr. Hell's and/or Martin Korth's reverse engineering.
Negate final reverb output (don't know why but it's an
improvement when comparing the waveform).

01f0f43gregory385 days,9 hours ago

gsdx linux replayer: allow to repack gs dump

linux_replay = -N will save N first frames to a new gs dump

Save disk space & debug time

99c4388gregory385 days,9 hours ago

gsdx egl: report an error if we fail to bind the openGL API

It seems Nvidia added openGL support in 355 (whereas I have 352 on debian).

I don't know the status on AMD.


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