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Here you can find the latest PCSX2 Git revisions and their respective changelogs. The downloads are courtesy of Orphis' build bot, which he provides totally free of charge Smile Thanks Orphis!
You can click on the revision number to check out the git revision page and the download button to get them (you will be redirected to Orphis' page). The top revision is the latest,which means it includes all changes from all previous ones.
You need to install the Visual C++ 2013 redist to run these builds.

Revision Author Age Changelog Download
0ab0c6cgregory386 hours,53 minutes ago

gsdx: verbose debug option

Print opengl error message on stderr

Rename Debug.txt into GSdx_opengl_debug.txt

eaa0daegregory387 hours,30 minutes ago

glsl: drop invariant qualifier

Fix issue #510 and potentially it allows the compiler to better optimize the code

46ff4dcgregory387 hours,31 minutes ago

gsdx-ogl: hardware unit only support normalization of 4 bytes...

(At least on recent AMD GPU)

301fe86gregory381 day,8 hours ago

glsl: improve the logz handling

This way only 0 and 1 will conflict

768ae34gregory381 day,8 hours ago

gsdx: move buffer check after allocation

346ef1egregory381 day,15 hours ago

gsdx-ogl: ouch! Properly check the creation of vertex buffers

6a3250cgregory382 days,6 hours ago

gsdx-ogl: fix logz management (FFXII)

The issue is that z+1 overflow if z is UINT max
log2(z) overflow if z is 0

So let's use an or 1 to avoid both overflow

ee24407gregory382 days,12 hours ago

gsdx-ogl: use 64 bits counter + fix division factor

I also added a counter of the real size of the texture.

I have a bad overhead for pbo transfer

00e6291gregory382 days,13 hours ago

gsdx-ogl: use countof macro instead to hardcode the size

47a0026gregory382 days,13 hours ago

gsdx-ogl: print the bandwidth of uniform

f2f5954gregory382 days,13 hours ago

gsdx-ogl: early bind vertex array object

Creation of buffer will generate a bind in BufferStorage mode. It is just to be safe.

15ae999gregory382 days,13 hours ago

glsl: format white space + comment

757726bgregory382 days,13 hours ago

gsdx-ogl: allow to invalidate the texture

It just a hint to the driver to avoid any useless transfer

I don't expect any change but it is free so why not Wink

75817bbgregory382 days,13 hours ago

gsdx-ogl: add a quick and dirty DSA layer emulation

The global idea is to use
1/ bind in tight loop
2/ DSA otherwise (to avoid any binding in tight loop)

eb257d9gregory382 days,13 hours ago

gsdx-ogl: add dsa function place holder

baf84b9gregory382 days,16 hours ago

gsdx-ogl: add override_GL_ARB_texture_barrier option

To ease regression test.

b12eb45gregory382 days,16 hours ago

gsdx-ogl: try to avoid crash on fglrx windows

f0182f9gregory383 days,51 minutes ago

windows requires APIENTRY (=> stdcall)

7b0775dgregory383 days,3 hours ago

gsdx-ogl: add some fences to protect the upload of vbo buffer

This way ogl_vertex_storage must be safer to activate

And it brings a nice performance boost (game with lots of primitives and
reasonable upscaling)

SotC testcase 4x: 61fps => 78fps

36514bdgregory383 days,4 hours ago

glsl: fog is a single byte

Give a chance to the driver to optimize if possible


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