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Here you can find the latest PCSX2 Git revisions and their respective changelogs. The downloads are courtesy of Orphis' build bot, which he provides totally free of charge Smile Thanks Orphis!
You can click on the revision number to check out the git revision page and the download button to get them (you will be redirected to Orphis' page). The top revision is the latest,which means it includes all changes from all previous ones.
You need to install the Visual C++ 2015 redist to run these builds.

Revision Author Age Changelog Download
8f02052ssakash1 day,22 hours ago

Plugin-Function: Add OSD for incomplete/corrupt savestates

Previously, the OSD neglected to mention any sort of message when the savestate load is failed, the following patch now also prints a message on OSD when detecting such cases of loading an incomplete/corrupt savestate.

489a89arefractionpcsx23 days,5 hours ago

Merge pull request #1835 from volodymyrkutsenko/vu0_cfc2_tpc_adjustment

VU0: fix for Street Fighter EX3 and R: Racing Evolution

6862106volodymyrkutsenko3 days,14 hours ago

VU0: added a special case to the CFC2 instruction if it copies the value
from the TPC register (fixes Street Fighter EX3 #954 and R Racing
Evolution the invisible cars issue)

607e016uyjulian5 days,7 hours ago

Make fps2bios compilable with latest PS2 toolchain

500d2e0ssakash5 days,7 hours ago

GSdx-PCRTC: Apply saturation only for field mode

Previously, the NTSC saturation was also applied for double scan mode (Interlaced and Frame) where the developers send double the height to the DISP registers, saturation shouldn't be performed at such cases as the developers could send a value of 780 while the real size of the output would be 390 due to double scan mode. Doing the saturation later after identifying the real size also seems a bit counter-intuitive as we haven't discovered any cases where double scan games require the NTSC saturation hack. So let's just apply the saturation only for Interlaced (Field) Mode and omit the saturation step for other modes.

17b33afssakash5 days,7 hours ago

GSdx-PCRTC: Move hacks away from GetDisplayRect()

Isolate all the hacks into a separate subroutine and properly document about them, should make it easier for people to understand the display rectangle setup code, the hacks were totally messing up the readability of the function earlier.

319b3dassakash5 days,7 hours ago

GSdx-Windows: Automatic CRC hack level selection

Default to "Partial" CRC hack level when the GPU's best renderer is determined as the OpenGL hardware renderer.

ff89619ssakash5 days,7 hours ago

GSdx: Add an Enumeration for CRC Hack level

726f9d5gregory381 week,19 hours ago

gsdx ogl: improve error message on windows

* Common function
* Print an error id
* Don't exit on bad setpixelformat (it is illegal to call it twice)

f3adf4bgregory381 week,21 hours ago

gsdx ogl: texture barrier is optional too

193d9f8gregory381 week,22 hours ago

gsdx ogl: mark 2 DSA functions as optional

1ff6eecturtleli1 week,1 day ago

isoreader:gzip: Avoid shallow copying z_stream objects

This prevents the internal state of the objects from becoming
inconsistent, which causes inflate() to fail with recent zlib versions
(1.2.9 and later).

c218ef3turtleli1 week,1 day ago

3rdparty: Update zlib from 1.2.8 to 1.2.11

674d223gregory381 week,1 day ago

gsdx wgl: drop GL2.0 context and avoid a context leak

Namely detach/delete context before throwing

cdb7110gregory381 week,2 days ago

gsdx ogl: As Intel is too cheap to provide GL_ARB_direct_state_access on theirs expensive iGPUs

Add a "slower" emulation of the extension...

Hopefully it will allow to start openGL on haswell (maybe broadwell) and later.

2699338gregory381 week,2 days ago

gsdx-ogl: black list 2016/2017.1 AMD driver

Based on AMD feedback, I'm might blacklist all 2017 drivers too.

da1bb43gregory381 week,2 days ago

cmake: Add various missing file in CMakeLists.txt

Add some windows code path. It would reduce the burden to port Cmake to windows.
(sill miss 3rdparty/some plugins/...)

f86ea9framapcsx22 weeks,1 day ago

GameIndex.dbf: Removed Shin Megami Tensei Digital Devil Saga series EE timing hack

0610690gregory382 weeks,1 day ago

Merge pull request #1814 from PCSX2/greg/gsdx-wgl-context

gsdx wgl: retry to create a context without advance flag

de962d3gregory382 weeks,1 day ago

gsdx wgl: retry to create a context without advance flag

Hopefully it will support more drivers #1813


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