Font Size




Git page

Here you can find the latest PCSX2 Git revisions and their respective changelogs. The downloads are courtesy of Orphis' build bot, which he provides totally free of charge Smile Thanks Orphis!
You can click on the revision number to check out the git revision page and the download button to get them (you will be redirected to Orphis' page). The top revision is the latest,which means it includes all changes from all previous ones.
You need to install the Visual C++ 2015 redist to run these builds.

Revision Author Age Changelog Download
6e2bf98gregory3811 hours,12 minutes ago

gsdx hw: round mipmap lod value

Will avoid some corruption based on distance/angle

719982egregory3812 hours,19 minutes ago

gsdx hw: forget to update a parameter

OMG, fixes various mipmap issues

76494e5gregory3818 hours,38 minutes ago

gsdx hw: add an userhack for hw mipmap

e38aba0gregory3822 hours,2 minutes ago

gsdx: rename SW texture dump filename

* Use texraw for the unconverted texture (keep index fmt)
=> avoid bad filename order with the multiple texture layers
* add the real mipmap address
* Use a nice string format

f26842fgregory381 day,13 hours ago

Of course I screwed up in the rebase!

It is a shame!

816e38dgregory381 day,13 hours ago

Merge branch 'pcsx2-gif-fifo'

2734f53refractionpcsx21 day,13 hours ago

GIF: Implement GIF FIFO on GIF MFIFO mode.

-Removed some obsolete code
-Tiny optimisation for the gifUnit
-Fixed a tiny bug on GIF MFIFO

71601b8refractionpcsx21 day,13 hours ago

Fix & symbols in GameFixesPanel

97a8cc7refractionpcsx21 day,13 hours ago

PCSX2/GameDB: Savestate version bump, Added GIFFIFO entries to GameDB
-RE Savestate version: Sorry, not sorry Wink

0b83b84refractionpcsx21 day,13 hours ago

GIF: Implement GIF FIFO - Enabled as hack as it is slow
-Fixes DJ Hero, Wallace & Gromit (properly), Hot Wheels (closer)

d89b094gregory382 days,13 hours ago

gsdx: gl logging is only available in MTGS thread

Fix crash in debug build

b00ae97gregory384 days,21 hours ago

gsdx ogl: fix bad interaction between accurate blending and geometry shader

Recent optimization allow to use triangle to render sprite even when gs is supported

close #1574

c64e8f9turtleli5 days,4 hours ago

cdvdgigaherz: Fix printf sign mismatch warnings

Fixes warning C6340: printf sign mismatch

Only remaining warnings for cdvdGigaherz (using level 4 warning
settings) are:
C6258: TerminateThread does not allow proper thread clean up
C4201: nonstandard extension used: nameless struct/union (from the
lo/hi u128 struct in common/include/Pcsx2Types.h)

57d029fturtleli5 days,4 hours ago

cdvdgigaherz: Use INT_PTR for dialog handler return type

BOOL is not the correct return type (though it works for 32-bit).

0ca36e8turtleli5 days,5 hours ago

cdvdgigaherz: Fix value truncation warnings

Fixes warning C4244: conversion to smaller data type, possible loss of

a61aa8fturtleli5 days,5 hours ago

cdvdgigaherz: Remove unreachable return

Fixes warning C4702: unreachable code

49cd751turtleli5 days,10 hours ago

format-check: enable checking cdvdGigaherz

2967d5d5 days,10 hours ago

cdvdgigaherz: Reformat with clang-format

60da397turtleli5 days,10 hours ago

cdvdgigaherz: Remove unused code/macros/variables/etc

The SPTI code is unused, and it's simpler to just use the Windows
ioctls/API if they work (only raw disk sector reading is an issue and
the SPTI workaround is already in place).

52fbfdcavih5 days,11 hours ago

Revert most of "Updated some entries in the GameIndex (#1487)"

This reverts commit 07d54587 except for the updates of SCUS-97150 (Formula
One 2001 NTSC-U) - where we have a record of compatibility 5, and also
there's an agreement that the patch is not required anymore since ad61503 .

The reverted compatibility values are because we don't have any kind of
records to support them, no one tested them, and they also don't appear at
our online compatibility list.


Share this

Submit to DeliciousSubmit to DiggSubmit to FacebookSubmit to Google PlusSubmit to Twitter