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Here you can find the latest PCSX2 Git revisions and their respective changelogs. The downloads are courtesy of Orphis' build bot, which he provides totally free of charge Smile Thanks Orphis!
You can click on the revision number to check out the git revision page and the download button to get them (you will be redirected to Orphis' page). The top revision is the latest,which means it includes all changes from all previous ones.
You need to install the Visual C++ 2013 redist to run these builds.

Revision Author Age Changelog Download
b52ee6fgregory382 days,20 hours ago

gsdx-linux-gui: add an option for accurate color clipping

Note: it is only for debug purpose

Sotc testcase 187 fps => 125 fps (2x scaling)

183af4egregory382 days,20 hours ago

gsdx-ogl: don't enable SW blending when there is no blending

Mostly to avoid useless message

3d35e4fgregory382 days,20 hours ago

gsdx-ogl: implement all blends mode in shader

+ 250 lines !!!

2d54d59gregory382 days,21 hours ago

gsdx-ogl: update assertion ps sel is 8B now

d3d5a43gregory382 days,22 hours ago

gsdx-ogl: add code to read back depth texture

a4c74efgregory382 days,22 hours ago

gsdx-ogl: disable GL_DITHER

I really don't know the impact but it is not supported with integer texture.

8d3e3e6gregory382 days,22 hours ago

gsdx-ogl: more blend rework to support accurate_colclip

So far few blending equations are implemented in PS. It is only
for test the behavior on GoW

c5341a2gregory383 days,5 hours ago

gsdx-ogl: update blending management

This way it will allow to implement all blendings operartion in FS.

Of course it will be slow, but it would be nice for debug and quickly check
game error rendering.

358e0d4gregory383 days,11 hours ago

gsdx-ogl: add a shader to convert depth texture into uint

18a6403gregory383 days,12 hours ago

common-wx3: fix nasty bug between overload function of pxOnAssert

ac38ebbgregory383 days,14 hours ago

Merge pull request #546 from ssakash/patch-3

enables Anisotropic filtering option for OGL (HW mode) [Windows UI]

ec45090gregory383 days,16 hours ago

glsl: implement an alternative of convert 1 shader

Code not yet enabled. Quick test show no heavy regression but I need
to carefully validate it.

a12acc0gregory383 days,16 hours ago

gsdx-ogl: clean a bit Texture Cache OGL

Add a placeholder for depth format but nothing done yet.

1837001gregory383 days,16 hours ago

gsdx: extend CopyOffscreen with a new shader parameter

Currently we're trying to infer the conversion shader based on the output format

It only works if the input data is RGBA8. It might not be true in the future

9554b5dgregory383 days,16 hours ago

gsdx-lzma: drop CONCAT flag

I have some issue with it. Unlikely to use multi-stream gs anyway

fa761a1gregory383 days,16 hours ago

gsdx-linux: add an option to enable/disable recording

Avoid to kill the computer/application if the user press F12 by accident

4c7b151gregory383 days,16 hours ago

debian: drop libglew dependency

It was only required for zzogl

1518a57gregory383 days,17 hours ago

Merge pull request #548 from nE0sIghT/fix-desktop

Fix .desktop file

19febdanE0sIghT4 days,9 hours ago

Changed executable to "env __GL_THREADED_OPTIMIZATIONS=1 PCSX2"

19391b7nE0sIghT4 days,9 hours ago

Changed icon name in PCSX2.desktop to uppercase


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