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Here you can find the latest PCSX2 Git revisions and their respective changelogs. The downloads are courtesy of Orphis' build bot, which he provides totally free of charge Smile Thanks Orphis!
You can click on the revision number to check out the git revision page and the download button to get them (you will be redirected to Orphis' page). The top revision is the latest,which means it includes all changes from all previous ones.
You need to install the Visual C++ 2015 redist to run these builds.

Revision Author Age Changelog Download
cfb8013refractionpcsx21 day,14 hours ago

Merge pull request #1681 from PCSX2/interrupt_mask_register

PCSX2-GS: Use interrupt mask register bitfields

24038f8turtleli3 days,16 hours ago

3rdparty:wxwidgets: Use locale name directly

Upstream commit 713c3f9d1b10ac25fb3c4a1ff115e23c035851dba from the wx
master branch (3.1.x).

Fixes the crash when the current language is Korean and the Change
Language dialog is accessed.

56d0c51turtleli3 days,22 hours ago

pcsx2:windows: Don't create console stdio menu item

It's not used on Windows and it causes Visual Studio to report a memory

a9b63a2ssakash4 days,5 hours ago

PCSX2-GS: Use interrupt mask register bitfields

Previously, the code used a lot of "bitwise AND" to get specific bitfields of the interrupt mask control register, which makes the code look a bit hacky, also it's even more hard for normal people to calculate the value when hexadecimal values are used for the bitwise operations where the register is totally binary. Instead of dealing with all those mess, let's just get the bitfield values from the already implemented nice union of the IMR register. FWIW it also makes the code more readable.

f41bb8dgregory385 days,18 hours ago

common: forget to format common properly

Moral of the story, don't rely on the commit hook when it isn't installed correctly Wink

310181bgregory385 days,18 hours ago

common: remove a gcc 4.6 hack

Not supported anymore

2b8a808gregory385 days,18 hours ago

remove trailing white space (until I run clang-format on the full code)

7047760gregory386 days,4 minutes ago

gsdx linux: update gui to add a HPO v2 checkbox

Sort std hack & upscaling hack

a95adcbgregory386 days,4 minutes ago

gsdx-ogl: correct texture coordinate by 0.5 when vertex position is -0.5

Avoid ghosting in Captain tsubasa

61a7c74gregory386 days,4 minutes ago

gsdx-ogl: alternate implementation of half pixel offset

The previous implementation of HPO adds an offset on vertex position. It
doesn't always work beside it moves the rendering window.

The new implementation will add a texture offset so that instead to sample
the middle of the GS texel, we will sample the middle of the real texture texel.

It must be manually enabled with
* UserHacks_HalfPixelOffset_New = 1 (keep a small offset as intended by GS effect)
* UserHacks_HalfPixelOffset_New = 2 (no offset)

v2: always apply a 0.5 offset in case of float coordinates (Tales of Abyss)
Might break other games but few of them uses float coordinates to read
back the target

c2229e3gregory386 days,4 minutes ago

gsdx-ogl: add a texture offset uniform parameter to vertex shader

It would be used for a new implementation of the half pixel offset hack

Hopefully it doesn't badly impact the perf on low end iGPU

f6cad22gregory386 days,21 hours ago

gsdx: defer GSScanlineConstantData init

Avoid AVX instruction in the middle

Issue #1677

4c3e987gregory386 days,22 hours ago

vif JIT: increment based on sizeof(T)

Struct on x64 will be 32B so +2 instead of +1

9862e5dgregory386 days,22 hours ago

vif hash: move bucket size check in the 'add' path instead of 'find' path

More logical this way

c9db1c6gregory386 days,22 hours ago

vtune: plug PCSX2 core + add missing profiling (VU/VIF/TLB)

Doesn't fully work yet
* Unknown stack frame
* Outside any known module

Potential root cause:
* Nvidia driver
* VU code as ebp is required for emulation so likely no frame

4fca5f4gregory386 days,22 hours ago

mvu: use static array for dispatcher code

I don't understand why but standard mmap blew up Vtune

7ec8c7frefractionpcsx21 week,3 hours ago

Merge pull request #1676 from FlatOutPS2/master

GameDB: Add fixes for EA Sports team games and more

fadc727FlatOutPS21 week,2 days ago

GameDB: Add fixes for EA Sports team games and more

Fixes missing geometry in EA Sports team games.

All NTSC-J and the Madden NFL PAL versions unconfirmed, but extremely
unlikely to act any different.

And adds The Simpsons: Hit & Run lens flar fix (see issue

Fixed title for NCAA College Football 2K3, game is not in compatibility

aeef39agregory381 week,3 days ago

Merge pull request #1672 from np511/master

Fix LTO flags.

e4516acgregory381 week,3 days ago

cmake: add extra SSE4 and AVX2 build of GSdx when DISABLE_ADVANCE_SIMD is enabled

It will provide a speed boost on distribution that only enable SSE2


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