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Here you can find the latest PCSX2 Git revisions and their respective changelogs. The downloads are courtesy of Orphis' build bot, which he provides totally free of charge Smile Thanks Orphis!
You can click on the revision number to check out the git revision page and the download button to get them (you will be redirected to Orphis' page). The top revision is the latest,which means it includes all changes from all previous ones.
You need to install the Visual C++ 2015 redist to run these builds.

Revision Author Age Changelog Download
7c430c9gregory3814 hours,30 minutes ago

glsl: fix coordinate in channel depth effect

UV can't be used directly in channel effect

Properly fix Urban Chaos smoke

b8b0a0dgregory3814 hours,30 minutes ago

gsdx hw: remove dead code

f4566acturtleli20 hours,21 minutes ago

Merge pull request #1338 from turtleli/breakpoint-windows-fix

debugger:windows: Fix vanishing breakpoints when scrollbar disappears

ad65270turtleli2 days,6 hours ago

debugger:windows: Fix vanishing breakpoints when scrollbar disappears

On Windows, it seems that if you resize the columns in the size event
handler when the scrollbar disappears, the listview contents may decide
to disappear as well. So let's avoid the resize for this case.

90af611gregory382 days,12 hours ago

gsdx ogl: Fix channel effect interaction with accurate blending

* Vertex info must be updated before PrimitiveOverlap
* Fix the vertex number (2 not 4)
* add an uint16 cast to shut up Visual Studio

e190841gregory382 days,14 hours ago

gsdx ogl: improve blending logging

3077cc8gregory382 days,14 hours ago

gsdx hack: Ghost in the Shell still broken in openGL

6430e41turtleli3 days,7 hours ago

gsdx:windows: Update GUI to reflect recent changes

"Enable Hardware Depth" removed from main dialog.
"Disable Depth Emulation" and "Fast Texture Invalidation" added to Hacks

And fix lots of whitespace issues.

9b58b3fturtleli3 days,13 hours ago

Console: Do not scroll to bottom unless text is updated

Also remove the size event handler and use Bind instead of Connect

21e6a34ssakash3 days,14 hours ago

GSDX: Improvements to the GSDX dialog (#1284)

GSDX: Improvements to the config interface.

- GSDX: Add new logos to dialog
- GSDX: Remove all the extra null renderers
- GSDX: Changes to renderer combobox
- Sort all the renderers in ascending order. (the fact that D3D11 was
above D3D9 really annoyed me >_<)
- Properly display usage of D3D10/D3D11 on the combobox.
- Use highest available version of DX by default.
- GSDX: gray out upscaling hacks at native resolution
- GSDX-PSX: Modifications to the dialog
- Add new logos
- Remove SDL renderer from combobox since it was removed long ago.

9cacfeegregory383 days,18 hours ago

Merge pull request #1322 from PCSX2/gsdx-8b-subrt

gsdx: improve detection of channel shuffle

7add3d1gregory383 days,19 hours ago

gsdx hack: add a lengthy comment to explain man hunt2 hack

An HLE shader replacement could be done for this game but it is
low priority

4bf484cgregory383 days,19 hours ago

gsdx: move various games crc to dx level

* GT3
* GT4
* GTConcept
* JamesBondEverythingOrNothing
* SkyGunner
* StarWarsBattlefront2
* StarWarsBattlefront
* TouristTrophy
* DeathByDegreesTekkenNinaWilliams

6b5761dturtleli3 days,20 hours ago

gui: Avoid out-of-bound access when sVU is disabled

The radio buttons are ifdef'd out so they don't exist.

424e7d6FlatOutPS24 days,10 hours ago

Add several XGKick hacks (#1332)

Add XGKicks for Formula One 2001-2003, World Of Outlaws and Sprint Cars

5676acagregory384 days,16 hours ago

glsl: support channel effect on depth texture too

e0581eegregory384 days,17 hours ago

gsdx ogl: Finalize the urban chaos workaround

Rendering must be nice now

14e1ed0gregory384 days,17 hours ago

glsl: add an HLE shader for Urban Chaos

* Replace 140 draw calls into a single one
* No complex texture conversion/lookup
* smaller solution than a generic solution

7d191ebgregory384 days,17 hours ago

gsdx tc: load palette for pseudo 8 bits depth

Rendering is still broken but I'm afraid it will need a dedicated shader

12b8704gregory384 days,17 hours ago

gsdx dx: disable channel shuffle


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