Font Size

Layout

Cpanel

SVN page

Here you can find the latest PCSX2 SVN revisions and their respective changelogs. The downloads are courtesy of Orphis' build bot, which he provides totally free of charge Smile Thanks Orphis!
You can click on the revision number to check out the google code revision page and the download button to get them (you will be redirected to Orphis' page). The top revision is the latest,which means it includes all changes from all previous ones.
You need to install the Visual C++ 2010 SP1 (x86) runtime package to run these builds.

Revision Author Age Changelog Download
Revision 5676gabest111 day,1 hour agoGSdx: sse2/ssse3 missing graphics fix
Download!
Revision 5675gabest111 day,21 hours agoGSdx: More avx2 code to read/write different block formats, the GSBenchmark
function shows nice improvements, but no games run faster. I just upload the
changes before messing with the drawing part.
Download!
Revision 5674gregory.hainaut2 days,9 hours agogsdx:
* don't delete the wnd in GSclose. It can still be used later
* Properly detect the GL_ARB_gpu_shader5 extension for Fxaa
* A couple of fix in Create (GSopen1) of GSWndEGL/GSWndOGL

Download!
Revision 5673gregory.hainaut2 days,15 hours agoi18n: refresh string translation
GSdx: nothing to see :p

Download!
Revision 5672gregory.hainaut2 days,16 hours agogsdx: miss a part of the previous patch...

Download!
Revision 5671gregory.hainaut2 days,16 hours agogsdx:
* add exception in GSWndEGL and GSWndOGL
* Try to use EGL when GLX failed => you don't need any flags for the opensource
driver Wink

cmake: don't install anymore the glsl shader

Download!
Revision 5670gregory.hainaut2 days,17 hours agopcsx2: increase a bit the minimum size of the plugin dialogs (GSdx name is too
long)
gsdx:
* move gl function loading into GSwnd. Clean the header and avoid to rely on
macro.
* Always require libegl for GSdx. You still need to select the API at
compilation.

Download!
Revision 5669gregory.hainaut2 days,18 hours agogsdx (ogl):
* fix memory leak of m_wnd
* don't escape % in the shader string
* Fix shadeboost StretchRect parameter

debian: compress package with xz

Download!
Revision 5668gabest112 days,23 hours agoGSdx: minor fixes to previous commit, rundll32 window not showing and a compiler
warning
Download!
Revision 5667gregory.hainaut3 days,5 hours agogsdx: merge back gsdx-ogl-wnd to the trunk

Here the list of the major change:
* Drop glew. It won't failed to load because of the wrong glew version
* shaders are include in the source code to ease release&packaging

* Port GSdx-ogl to MS Windows

* Fix lots of HW rendering bug. 8bits textures/upscale/transparency...
- rendering isn't yet perfect but some games must be playable now.
* Add Fxaa shader.
* run on the opensouce driver (require mesa 9). You will need to build with EGL
support
- either use this cmake option -DEGL_API=TRUE
- Or the handy script ./build.sh --egl ...
* Linux AMD users: you need to do a choice
* speed but bad rendering => catalyst
* correct rendering but slower => opensource radeon

* Some parts are still unimplemented:
- MSAA
- Vsync
- Fully dynamic switch between EGL/GLX
- Speed optimization
- Others stuff that I have forgotten :p


Download!
Revision 5666gregory.hainaut3 days,10 hours agogsdx-ogl-wnd:
* update linux dialog: create a custom shader box and put it Shade boost and
Fxaa
* force the reloading of the inifile after any configuration update.

Download!
Revision 5665gregory.hainaut3 days,15 hours agogsdx-ogl-wnd: fix ifdef mess on fxaa (both dx and ogl)

Download!
Revision 5664gregory.hainaut3 days,15 hours agogsdx-ogl-wnd: VS2010 doesn't support string bigger than 64k bytes. So remove
PS3&360 shader from fxaa




Download!
Revision 5663gregory.hainaut3 days,16 hours agogsdx-ogl-wnd: port (minor) renderer update of r5649 to opengl

Now the brach is ready to be merged Smile

Dears Window users. If you can test that:
1/ still compile
2/ still running on DX
3/ can run with opengl

Download!
Revision 5662gregory.hainaut3 days,16 hours agogsdx-ogl_wnd: Merging r5633 through r5661

Download!
Revision 5661gregory.hainaut3 days,18 hours agogsdx-ogl-wnd: ... forget to add the file...

Download!
Revision 5660gregory.hainaut3 days,18 hours agoonepad: Don't try to acquire the lock when it wasn't initialized. Avoid
the freezing of the window when a plugin failed to open.

Download!
Revision 5659gregory.hainaut4 days,4 hours agogsdx-ogl-wnd: implement fxaa. I directly reuse the .fx file with minor update

Download!
Revision 5658gregory.hainaut4 days,9 hours agogsdx-ogl-wnd:
* Patch from miseru to fix VS2010
* Quick fix for 8-bits textures

Download!
Revision 5657gregory.hainaut4 days,14 hours agogsdx-ogl-wnd:
* Don't write color during stencil. Keep the old method to ease debug
* Realign date shader on DX
* keep stencil ref to 1. Reduce stencil management burder
* Fix texture pitch (was in pixels but need bytes). Fix Bleach Blade Battlers 2.
Thanks Miseru for your trace

Remember note:
fxaa -> not yet implemented
msaa -> not implemented (I might drop it actually)
8 bit texture -> not yet implemented


Download!

Share this

Submit to DeliciousSubmit to DiggSubmit to FacebookSubmit to Google BookmarksSubmit to Twitter