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Here you can find the latest PCSX2 Git revisions and their respective changelogs. The downloads are courtesy of Orphis' build bot, which he provides totally free of charge Smile Thanks Orphis!
You can click on the revision number to check out the git revision page and the download button to get them (you will be redirected to Orphis' page). The top revision is the latest,which means it includes all changes from all previous ones.
You need to install the Visual C++ 2015 redist to run these builds.

Revision Author Age Changelog Download
4f24d22turtleli22 hours,18 minutes ago

lilypad: Disable close hacks when loaded by PCSX2

The close hacks don't work with PCSX2 - the WM_CLOSE message can't
actually be triggered for the rendering window. The hacks were also
designed as a workaround for some PSX emulator close window bugs, which
don't affect us.

d33bdc7gregory381 day,4 hours ago

cmake: drop the now useless -no-integrated-as option

close #303

9150747gregory381 day,5 hours ago

Merge pull request #1369 from PCSX2-Alpha/GSDX_PSX

GSDX: Move PSX code to an isolated path

2409817ssakash1 day,8 hours ago

GSDX: Move PSX code to an isolated path

06dba2dturtleli1 day,13 hours ago

Merge pull request #1372 from PCSX2-Alpha/Windows_GUI

GSDX-Windows: Add "Large Framebuffer" option

9ae6c26ssakash1 day,15 hours ago

GSDX-Windows: Add "Large Framebuffer" option

352b61cturtleli1 day,22 hours ago

gsdx: Allow normal assert to be used

db81925turtleli2 days,3 hours ago

Merge pull request #1335 from turtleli/freebsd

Support FreeBSD

60e0f3bgregory382 days,6 hours ago

Merge pull request #1234 from PCSX2-Alpha/Time_Crisis

GSDX: Improve CRTC width detection

68eb377turtleli3 days,23 hours ago

GameDB: Add memcard filter for THAW (collector's edition)

The game saves using the SLUS-21208 serial (normal edition).

Fixes #1367.

b6da1bcgregory384 days,4 hours ago

gsdx linux: add the new option checkbox

0c3324bgregory384 days,4 hours ago

gsdx hw: create a large_framebuffer option

Enable it to ensure correct rendering (FMV)
Disable it to reduce GPU/memory requirement

Option will likely be removed when the perf impact will be reduced.

1f4439agregory384 days,4 hours ago

gsdx: add some notes of potential optimization

d2e5c32turtleli5 days,23 hours ago

cmake: Disable SuperVU for non-Linux OS

Doesn't work on FreeBSD, would be annoying to port.

bde5960turtleli5 days,23 hours ago

iop: Use count_leading_sign_bits for err, counting sign bits

Replaces the inline assembly and generic version with the unified

eaa4abeturtleli5 days,23 hours ago

ipu: Convert yuv2rgb sse2 inline assembly to intrinsics

It's more portable.

Use _mm_shuffle_epi32 instead of _mm_movehl_ps - I think it avoids
data bypass delays going from integer to float domains on older
processors, and Agner's tables indicate that the instruction has the
same latency and occasionally has higher throughput (depending on cpu).

And switch the _mm_xor_si128 and _mm_unpacklo_epi8 around so the same
constant can be used for both C bias and alpha.

5c02636refractionpcsx26 days,1 hour ago

GameDB: Auto fixes for Bakugan - Battle Brawlers

571432aturtleli6 days,9 hours ago

gsdx:freebsd: Fix compilation

57cdf0bturtleli6 days,9 hours ago

gsdx:linux: Use clock_gettime instead of ftime

ftime is obsolete and not present in recent POSIX specifications.

da2046eturtleli6 days,9 hours ago

gsdx: Use alignas instead of __aligned

__aligned is defined in FreeBSD headers and will cause compile errors.


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