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Git page

Here you can find the latest PCSX2 Git revisions and their respective changelogs. The downloads are courtesy of Orphis' build bot, which he provides totally free of charge Smile Thanks Orphis!
You can click on the revision number to check out the git revision page and the download button to get them (you will be redirected to Orphis' page). The top revision is the latest,which means it includes all changes from all previous ones.
You need to install the Visual C++ 2013 redist to run these builds.

Revision Author Age Changelog Download
2f2ae2bgregory386 hours,3 minutes ago

gsdx-ogl: enable gl tracing on windows

Trace info is enabled in dbg/dev build for the opengl renderer

Info is stored in GSdx_opengl_debug.txt when debug_opengl option is 1

009dd10gregory386 hours,3 minutes ago

gsdx-ogl: protect the trace with if statement

And mark the function as optional

a639634gregory386 hours,3 minutes ago

gsdx-ogl: actually code use 4.0 GL_ARB_draw_buffers_blend

It is used for glBlendEquationSeparateiARB && gl_BlendFuncSeparateiARB

The 3.0 function could work too. It just need to be added

92d68b7gregory386 hours,3 minutes ago

gsdx-ogl: add a performance note for later

The idea will be to replace StretchRect for standard case with a framebuffer
blit. Potentially it toggles less gl state.

Worth a test on Star Ocean 3 that uses a lots this function for stencil emulation

426fcf3refractionpcsx216 hours,5 minutes ago

Reverted microVU flag hack, it did nothing it wasn't already doing.

01e4a51gregory3823 hours,12 minutes ago

gsdx-ogl: avoid crash in debug/dev build

Don't be silly, don't put gl trace in EE thread.

da0b77egregory381 day,4 hours ago

gsdx-ogl: new logo

Thanks bmate for the logo.

Close issue #192

ef420e4refractionpcsx21 day,17 hours ago

microVU: Nothing to see here
Left an if statement in which shouldn't have been there, whoops.

8f54da5refractionpcsx21 day,17 hours ago

GSDX: Removal of Nvidia hack.
- Hack no longer required as an option as a safe and simple workaround has been discovered which seems to work without modifying any vertices.

910dcfarefractionpcsx21 day,17 hours ago

microVU hack: Forgot tooltip update

5d00c00refractionpcsx21 day,17 hours ago

GSDX: Fixed UserHacks_AutoSkipDrawDepth dialog creation on windows.
- CheckDlgButton was just wrong
- Changed tag to say "Auto-skip depth" as you could only see "Auto-skip draw" which was highly ambiguous on GSDX!

d8343cerefractionpcsx21 day,17 hours ago

microVU: New improved flag speedhack.
- Now does Mac Flags as well pretty safely
- Speedup is anywhere from nothing to ~30fps (latter is DQ8 + MTVU)

31ffdd8gregory381 day,20 hours ago

Merge pull request #559 from ssakash/patch-5

Auto depth skip hack initialization.[GUI]

cbca069gregory381 day,21 hours ago

Merge branch 'ssakasht push origin master-patch-3'

8e32d71gregory381 day,21 hours ago

Merge branch 'patch-3' of git:// into ssakash-patch-3

5f7e092ssakash2 days,2 hours ago

change "D3D Internal Resolution" to "Internal Resolution"

bf743fessakash2 days,17 hours ago

add logo for Opengl renderer.

83afc06gregory382 days,21 hours ago

Merge branch 'Sarania-update-manual-gamefix-text'

f1b5948gregory382 days,21 hours ago

Merge branch 'update-manual-gamefix-text' of git:// into Sarania-update-manual-gamefix-text

87bcb46gregory382 days,21 hours ago

common: fix gcc 5.0 issue

Don't use const for variable object

Close issue #560


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