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Here you can find the latest PCSX2 Git revisions and their respective changelogs. The downloads are courtesy of Orphis' build bot, which he provides totally free of charge Smile Thanks Orphis!
You can click on the revision number to check out the git revision page and the download button to get them (you will be redirected to Orphis' page). The top revision is the latest,which means it includes all changes from all previous ones.
You need to install the Visual C++ 2015 redist to run these builds.

Revision Author Age Changelog Download
cedc8aagregory3838 minutes,40 seconds ago

gsdx: implement a shared memory to emulate the wrapping of the gs memory

Code can be enabled with "wrap_gs_mem = 1". Code only allow a single shared memory but
I don't think we need more anyway.

Linux only, Kernel panic expected with the HW renderer.

Fix FMV on Silent Hill 3 with the SW renderer

42b5161gregory383 hours,57 minutes ago

gsdx: don't dump debug file if not requested

820462dsudonim11 day,2 hours ago

Merge pull request #1635 from sudonim1/reverb

SPU2-X: Reverb rewrite

e80ca0fgregory382 days,8 hours ago

gsdx ogl: of course some driver don't work with GL_ARB_enhanced_layouts

Windows and (AMD or Intel)

885ef7agregory382 days,8 hours ago

gsdx ogl: reduce complexity of driver detection

565cb70gregory382 days,8 hours ago

gsdx ogl: don't request arb_texture_barrier for the SW renderer

Allow[1] to use the mesa software emulated driver to test EGL.

[1] also need export MESA_EXTENSION_OVERRIDE="GL_ARB_buffer_storage"

1668392sudonim13 days,52 minutes ago

SPU2-X: Mass reverb register renaming. Hopefully I didn't screw up the
cross-channel reflection registers.

9a51820sudonim13 days,52 minutes ago

SPU2-X: Experimental reverb based on Dr. Hell's and/or Martin Korth's reverse engineering.
Negate final reverb output (don't know why but it's an
improvement when comparing the waveform).

01f0f43gregory383 days,7 hours ago

gsdx linux replayer: allow to repack gs dump

linux_replay = -N will save N first frames to a new gs dump

Save disk space & debug time

99c4388gregory383 days,7 hours ago

gsdx egl: report an error if we fail to bind the openGL API

It seems Nvidia added openGL support in 355 (whereas I have 352 on debian).

I don't know the status on AMD.

d4a163egregory383 days,7 hours ago

spu2: improve format consistency

1f44c4bsudonim15 days,15 hours ago

SPU2-X: PSX games should be able to read ENDX correctly now, which is
important functionality for many sound engines.
Fixed two other obvious errors in the psx compatibility merge, probably

8fdf973gregory385 days,22 hours ago

gsdx glsl: add basic support of GL_ARB_enhanced_layouts (GL4.4)

Hardcode location of interface to the location 0. If I understand the
spec correctly (unlikely), variable in interface will get successive

Goal is to reduce driver work. Instead to compute some location based on
name matching approach (and silly validation), the driver can now use
static allocation.

Tests on future Mesa 13 are welcome

b1f2d27gregory385 days,23 hours ago

gsdx: move Haunting Ground CRC to dx level

264b764gregory386 days,1 hour ago

gsdx tc: improve haunting ground hack to remove the bloom effect

Just clear the buffer. The generic solution will be a copy from buffer A
to buffer B But it requires
1/ a big buffer A (otherwise it would overflow)
2/ a line width rescaling (+ the upscaling mess support)

8958b20frantisekz1 week,9 hours ago

Force GDK_BACKEND to x11 in .desktop

a9bc568frantisekz1 week,9 hours ago

Force GDK_BACKEND to x11

Fixes PCSX2 on Wayland

c2cf8e5gregory381 week,1 day ago

gsdx ogl: tekken5: only trigger channel effect shader when frame buffer is a single page

Fix missing model regression.

604d3ba1 week,1 day ago

clang format: set SpacesBeforeTrailingComments to 1

8945acessakash1 week,2 days ago

GSDX-UI: Remove Trilinear options at some cases

Currently the Trilinear option only works on OpenGL. Remove it from combobox when other renderers are used.


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