- Created on 27 April 2007
- Written by CKemu
Busy is certainly one way to describe PCSX2 development currently!
Progress on PCSX2 0.9.4 is coming along nicely with several members of the team making some significant additions to the project!
Zerofrog has fixed the SPS (Spikey Polygon Syndrome) that plagued Kingdom Hearts 2, making the game much more viewable and almost playable!
To demonstrate this, below are 10 High Quality shots from various areas of the game, but take special note when viewing the images...why?
ZeroGS development has also continued during this hectic time, and those of you with great GPU's can enjoy 8x and 16x render target (referred to as AA within the plugin).
Also head on over to our videos section to get a video of Kingdom Hearts 2 being played! Video is provided as a torrent so please seed!
Saqib has recently been working hard on memory card issues, testing is still under way however thanks to his work games like Phantasy Star Universe are now getting ingame and the ever popular Resident Evil 4 can now load saves, and if all goes to plan - save to!
Refraction is also busy and after his success with Path 3 work has turned his attention to other issues, thanks to his work Tekken 5 is now getting ingame! Currently Tekken 5 can't be classed as playable as characters are totally lacking in the Y dimension!
Plenty more where all this came from...watch this space!
Direct link to Kingdom Hearts 2 video torrent: here
Resident Evil 4
- Created on 14 April 2007
- Written by CKemu
Whilst the Linux users out there get to enjoy PlayStation 2 emulation for the first time in awhile with PCSX2 0.9.3, I'm sure both Windows and Linux users wonder what lies in store with PCSX2 0.9.4.
First off, before I get to the seductive eye candy, a small but important note for our Brazilian users:
The VM (PCSX2 Virtual Memory Build) issues under Windows XP you have experienced with PCSX2 0.9.2 have been fixed in 0.9.4 thanks to some work by Refraction.
I dare say the term "Path 3" doesn't mean a great deal to most of the people visiting this site, however "Path 3" is part of GS/GIF (the interface for GS) and is often used in the handling of textures and environment effects.
Refraction has been doing a great deal of research / coding with regards to path 3. Many games now are no longer suffering from garbage textures, texture flicker and other miscellaneous issues.
Whilst these fixes have far reaching effects, from games no longer displaying "split-repeating IPU" (multiple copies of the same frame on screen), to subtle fixes like Final Fantasy 12 having fixed menu backgrounds, below is a selection of shots from games that have seen dramatic improvement! Click on Image to See Larger Version!
- And1 Streetball
- Bloody Roar 4
- Bomberman Hardball
- Burnout 2 - Point of Impact
- Grand Theft Auto - San Andreas
- Metal Slug 3D
- Need for Speed Carbon
- Need for Speed Most Wanted
- Street Racing Syndicate
- Swords of Destiny
- The Fast and The Furious - Tokyo Drift
- The Punisher
- Torino 2006
- Created on 02 April 2007
- Written by ZeroFrog
It took only a couple of hours to convince us that it is impossible to make a Linux release without also releasing the source. For those people that had problems with the binaries, they can now go to our downloads and compile their own executables! Hopefully this will resolve all the random crashes and exceptions. Note that the Cg Toolkit
is required for successful compilation. To compile everything type
> sh build.sh all
at the root SVN directory. Look at the INSTALL file in the root directory for more options.
Please keep in mind that the graphics in linux are a little lacking due to an incomplete ZeroGS OpenGL plugin. Anti-aliasing and hardcore graphics have not been tested thoroughly; however, the linux builds are still very good. From the tests we've done, performance and features are pretty much the same when compared to the Windows version... which is a tremendous leap for pcsx2. A lot of time was put in to make this release possible.
Windows Users: You can similarly compile your own binaries if you are curious what the team has been up to lately. We will not be officially supporting any windows specific bugs or compilation problems from 0.9.3. 0.9.3 is specifically meant for linux.
Beryl users: Turn it off or otherwise pcsx2 will go very slow.
Some final words: try not to have any Linux vs Windows or x86 vs x86-64 recompiler wars until 0.9.4 comes out.
- Created on 01 April 2007
- Written by refraction
Well linux users, we promised we'd have you back and here is the living breathing proof!
Along with this release you have a couple of new plugins exclusively!
- ZeroPAD - New pad plugin based off Twinpad, PADWinkeyb and SSSPSX Pad.
- ZeroGS OGL - An OpenGL conversion of ZeroGS. No more GSSoft for you
You also have available a 32bit and 64bit build for your pleasure, we do spoil you sometimes! Take note the 64bit version is far from finished!
The next release will be much quicker than the current implementation... head over to the download section to grab it.
WINDOWS USERS:- I have some bad news for you, there will be no 0.9.3 for windows, BUT Before you go crying to mummy that we've been picking on you, you will see 0.9.4 very soon, we have some 64bit bugs in windows to sort out, along with some excellent fixes for games such as Grand Theft Auto - San Andreas so it will be worth the wait.
As a consolation, if you are in to Dreamcast emulation, the long awaited nullDC has just been released, you can grab it here
Just to excite you a little more, here are a few shots I've taken with some of the new fixes for 0.9.4. Enjoy
- Created on 09 March 2007
- Written by refraction
Just a quick note to let you guys know i have just uploaded a modified version of SSSPSX Pad 1.7 to change how its pressure sensitive buttons work. If you play games such as Final Fantasy XII and Gran Turismo 3, you will know on the current release you have to press X+R2 O+L1 etc, well not anymore
You can find this release in the Download section.
Big thanks goes out to Nagisa for this excellent plugin and i hope you will consider using this pressure style in future releases instead of the 2-Button combos