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gigaherz_avatar

SPU2ghz Beta 1.9

It hasn't even been 2 weeks yet, and I have managed to get some new stuff together for a new spu2ghz release!

This time the most notable changes are the addition of timestretching and support for winamp DSP plugins.

As a bonus, there's also an option to toggle the speed limiter using the [Numpad -] key (can be changed in the .ini file).

You can download it here.

To use winamp DSP pugins I recommend getting Multiple-DSP Stacker, which will allow you to easily change DSP plugins and configure them. To enable it you will have to edit the .ini file and manually point it to the path of the DSP dll and the module number (normally it's 0, unless it has many choices in a single dll).

Hope you all like it!

Falcon4ever_avatar

Scheduled maintenance

This weekend (31 May) we will be performing maintenance to our dedicated server. The server will be taken down at 01:00 CET.

Scheduled tasks:
- Fixing stability issues with the http deamon
- Upgrading the operating system to Ubuntu 8.04

If no problems occur the server should be back online at 12:00 CET.

- Falc.

*update*
[11:00] Upgrade completed

gigaherz_avatar

Spu2ghz 1.8

I'm (ab)using the pcsx2.net's news system to let everyone know I (finally) got my lazy ass to make some improvements in my sound plugin.

The result is spu2ghz 1.8, which you can find in the official thread in our forums.

I will keep working on the SPDIF decoding, and hopefully someday I will manage to get working AC3/DTS playback.

EDIT: I uploaded the file also to sourceforge.net's file release system for anyone who can't access the forums, or doesn't want to register in them.

bositman_avatar

Getting up to date

Hey everyone,this isn't anything exciting but I just wanted to let you know.
Our download section has finally been brought up to date with all the updated versions of the GS and Pad plugins which are under development.
Also,some outdated and useless files have been removed to prevent confusion.
I've also updated our sourceforge page (http://sourceforge.net/projects/pcsx2/) with the current info (it was last updated about 3 years ago!),added some screenshots and both FAQ - readme docs in the documentation section.

In other (more interesting for you) news,development is going good as you're able to see from the frequent SVN updates,with Refraction making the usual core changes,with a recent one giving a huge speed boost in some games (albeit breaking some,still trying to figure out what to do with that).
Saqib is also working on something behind the scenes,wait and see when it's done Wink

refraction_avatar

IPU Updated!

I tried to think of a flashy title for this, but i couldn't, so I thought I'd just blurt it out!


Yes the IPU (video side of PCSX2) has been updated by none other than Saqib! You might be asking what this will bring to the table? Well im sure as many of you know, videos in PCSX2 suffered from Macroblocking (Corrupt squares appearing all over the place) or videos freezing randomly. Well thanks to Saqib for his marvelous work, many games no longer suffer from these symptoms. Here is a quick rundown of some of the games fixed.

Atelier Iris - Grand Phantasm
Ayumi Hamasaki - A Visual Mix
Bully
Graffiti Kingdom
Many Growlanser games
Monster Hunter
Resident Evil 4
Simple Series Videos
Soul Calibur 3
The Simpsons
Many more!

In light of these changes a lot of games have been improved to a playable status or had their stability increased!

The code is in SVN, do NOT ask for help on the forums. If you guys are lucky, i might be nice enough to compile a new beta very soon Wink

Discussion of whats fixed can be found on the Official forums

-Refraction

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