- Created: 16 June 2011
- Written by rama
In light of recent fixes and additions we prepared a new SPU2-X release for you
This one focuses on SPU2 emulation accuracy but there's also the much requested volume adjustment feature included.
You can now try a fake SPU2 reverb mode that may sound better than the (still somewhat broken) original reverb.
- Reverb engine reviewed and mostly rewritten.
- Initialization modified to reflect test results, including a critical portion of the BIOS initialization sequence to support fast boot.
- Hardware reset feature removed because tests failed to prove its existence.
- Possible null pointer access eliminated.
- Added support for reading KON and KOF registers, which is used in the BIOS.
- Improved voice loop logic based on tests.
- Constantly mix the input area and generate IRQs from accessing it.
Among the fixed games are titles such as:
- F1 2005
- Burnout in-game music
- Tomb Raider (the whole series)
- Spyro the Dragon
- Gauntlet Dark Legacy
- Legacy of Kain Soul Reaver 2
Hope you enjoy, and please report all (new) bugs if you find them!
- Created: 03 June 2011
- Written by rama
Hey people, I thought this was worth mentioning
Orphis was so kind to set up and operate a build bot for PCSX2 SVN snapshots.
The bot takes the latest sources as we commit them and builds working packages for you to download.
These packages are /trunk builds and Win32 only (for now).
The bot is here:
Thanks again to Orphis for providing this nice service!
Note: Discussions of SVN builds on our forums is allowed as long as you're using official SVN builds (not hacked/modified 3rd party builds).
We encourage bug reports to be made using the latest SVN build.
- Created: 01 May 2011
- Written by rama
It has been 2 years since our last stable release and today we (finally) bring you the newest stable release: 0.9.8!
There has been a massive amount of extensive changes to the emulator as a whole, so let's go over some of the biggest ones!
Note: Norton Antivirus is reporting 0.9.8 as a virus! This is a false positive, you are totally safe!
(Virustotal report here)
We have a completely new GUI made with [url=http://www.wxwidgets.org/]wxWidgets[/url] to make the whole user experience simpler and more user friendly, whilst providing us with a platform in which we can easily add new features. For this we have to give our thanks to Air (Jake Stine) who recently left the team, who worked on this for many months (in what was pretty much a solo effort) to make it the best GUI we have ever had.
The entire team is eternally grateful for all of his efforts and we wish him best of luck with his new tasks!
This new GUI brings with it a much improved Linux support, as this is a completely cross platform user interface. Code changes will effect Windows and Linux in the same way, making maintenance for us much easier and finally giving Linux users a nice and consistent frontend.
Complementing the new GUI is a new Memory Card manager, providing the flexibility to use customly named or downloaded cards with sizes of 8 to 64 megabytes. Now you can fit even more saves on one card!
Host file system and ELF loading support has been improved too.
Now you Homebrewers can work with a more feature complete virtual PS2 to test your tools!
Patches and compatibility hacks are now automatically applied by default.
With this you don't have to sit there for ages playing around to find that 1 option that fixes your game; If we know about it, we've already set it!
Aside from the shiny parts of the emulator which you guys see and use, we have many internal changes to improve our overall compatibility, the most notable ones being a new VU recompiler called microVU, which is an effort to bring higher compatibility over the older SuperVU recompiler.
We also have a new VIF Unpack recompiler which is more accurate and safer than the previous asm implementation.
The other big change is within the SPU2-X sound plugin, which has been worked on thoroughly to improve the sound generation, provide different audio output options and filtering, but also internal changes to improve the compatibility with games such as Burnout 3 which had never booted on any previous version of PCSX2!
In all we now have around 65% of all tested games marked as playable, and at least 85% get "ingame".
This means that over 1500 of the tested games are fully playable!
I could be here rattling off the new changes all day, but i know you guys are waiting to get going!! Here is a summary rundown of the most notable changes within the emulator, we hope you enjoy using it as much as we did making it!
- New, threaded GUI using wxWidgets.
- New menus, for improved usability and faster configuration.
- Convenient Memory Card editor.
- On the fly pause and resume, perfectly stable, safe and fast.
- On the fly setting switching and even plugin switching.
- Powerful new configuration that is more user friendly with its first time wizard, reset to default buttons and a global presets system.
- A plethora of new options that make playing games more fun!
- All options have tooltips explaining what each of them do.
- Comes translated, with many languages to select from.
- Compatible with Aero Glass and Windows eye candy.
- Looks and works great on Linux, too!
- Entire emulation core has been overhauled. Many components are rewritten.
- Countless code generation and runtime execution bugs fixed.
- Added microVU, an improved VU0/VU1/COP2 recompiler.
- New VIF recompiler
- Multi-threaded GS rewrite: Faster and more stable than in 0.9.6.
- Better BIOS splash screen skip method, better ELF support, host fs support.
- New Game database detects the game you run, displays compatibility info, and auto applies special game fixes/patches if needed.
- GSdx is faster, more stable and has more configuration options than ever before.
- SPU2-X is the preferred SPU2 plugin now.
It has matured into almost completely emulating all the SPU2 quirks, making many more games work!
(And it sounds nice, too )
Downloads depend on your OS. For Windows we offer a full installer, a web installer and a binaries package.
Linux users can fetch a binaries package or use launchpad.
Full installer [12.1MB / exe]: Direct download | Torrent download
Web installer [3.05MB / exe]: Download
Binaries [2.72MB / 7zip]: Download
(NOTE: Full installer includes Microsoft Visual C++ Redistributables, which is ideal for offline installs of PCSX2. Web installer optionally fetches the Redists from Microsoft.com, if your computer doesn't already have them installed.)
Binaries with correct translation [2.85MB / 7zip]: Direct download | Torrent download
There's also a launchpad version for Debian / Ubuntu x86 available here.
Note: An amd64 launchpad package can be provided when Ubuntu properly supports multi-arch (hopefully with Ubuntu 11.10).
Archive [10.0MB / 7zip]: Download
Don't forget to spread the news! This will be our biggest release EVER!
Official Facebook Group
Facebook Like Page (For mass viralnesses)
Reddit (Thanks HCRikki)
Discuss on the forums
and of course the digg/del.ici.ous buttons below!
- Created: 21 February 2011
- Written by Falcon4ever
Tomorrow we will be working on the server which means that there will be some downtime. We're planning to change our OS and upgrading some software.
There isn't an exact timeline but probably around noon we will start creating some backups and in the afternoon start with installing the OS. If no problems occur, we should be back sometime in the evening (CET).
- Site and forums should be back up!
- Apologies for the downtime of today. We had to solve some issues regarding the database and forums. The problem has been fixed which should result in faster page loading on the forums (especially the General Discussion section).
p.s. Don't forget to thank Jake Stine (Air) for his contribution to the PCSX2 project!
- Created: 20 February 2011
- Written by Jake Stine
Jake Stine (Air) has retired from PCSX2, after more than two years of vigorous work on the emulator.
My reason for leaving is simple: I am now married and am taking a job that promises to be interesting and challenging, and will be paying me quite well -- and I fully intend to apply myself there as I have here: with unwavering dedication and focus.
I have really enjoyed working with PCSX2 these past 2+ years. I have learned a lot about a wide variety of things including (and not limited to) becoming intimately familiar with console hardware design, and developing more advanced high and low level software development skills -- such as binary translation and better understanding of operating systems and application binary interfaces (ABIs).
I will be leaving a few unfinished projects in my wake, such as the R3000A rewrite (recompiler and interpreter), and new dmac work. These side-projects were educational in their own ways for myself and other PCSX2 contributors, however; even if they never quite survived into "profoundly operational" status.
I wish good luck to users and current and future PCSX2 developers and bid everyone a proper farewell -- perhaps unusual in emulation, a scene where the programmers often silently vanish.
Jake Stine (Air)