- Created on 01 May 2011
- Written by rama
It has been 2 years since our last stable release and today we (finally) bring you the newest stable release: 0.9.8!
There has been a massive amount of extensive changes to the emulator as a whole, so let's go over some of the biggest ones!
Note: Norton Antivirus is reporting 0.9.8 as a virus! This is a false positive, you are totally safe!
(Virustotal report here)
We have a completely new GUI made with [url=http://www.wxwidgets.org/]wxWidgets[/url] to make the whole user experience simpler and more user friendly, whilst providing us with a platform in which we can easily add new features. For this we have to give our thanks to Air (Jake Stine) who recently left the team, who worked on this for many months (in what was pretty much a solo effort) to make it the best GUI we have ever had.
The entire team is eternally grateful for all of his efforts and we wish him best of luck with his new tasks!
This new GUI brings with it a much improved Linux support, as this is a completely cross platform user interface. Code changes will effect Windows and Linux in the same way, making maintenance for us much easier and finally giving Linux users a nice and consistent frontend.
Complementing the new GUI is a new Memory Card manager, providing the flexibility to use customly named or downloaded cards with sizes of 8 to 64 megabytes. Now you can fit even more saves on one card!
Host file system and ELF loading support has been improved too.
Now you Homebrewers can work with a more feature complete virtual PS2 to test your tools!
Patches and compatibility hacks are now automatically applied by default.
With this you don't have to sit there for ages playing around to find that 1 option that fixes your game; If we know about it, we've already set it!
Aside from the shiny parts of the emulator which you guys see and use, we have many internal changes to improve our overall compatibility, the most notable ones being a new VU recompiler called microVU, which is an effort to bring higher compatibility over the older SuperVU recompiler.
We also have a new VIF Unpack recompiler which is more accurate and safer than the previous asm implementation.
The other big change is within the SPU2-X sound plugin, which has been worked on thoroughly to improve the sound generation, provide different audio output options and filtering, but also internal changes to improve the compatibility with games such as Burnout 3 which had never booted on any previous version of PCSX2!
In all we now have around 65% of all tested games marked as playable, and at least 85% get "ingame".
This means that over 1500 of the tested games are fully playable!
I could be here rattling off the new changes all day, but i know you guys are waiting to get going!! Here is a summary rundown of the most notable changes within the emulator, we hope you enjoy using it as much as we did making it!
- New, threaded GUI using wxWidgets.
- New menus, for improved usability and faster configuration.
- Convenient Memory Card editor.
- On the fly pause and resume, perfectly stable, safe and fast.
- On the fly setting switching and even plugin switching.
- Powerful new configuration that is more user friendly with its first time wizard, reset to default buttons and a global presets system.
- A plethora of new options that make playing games more fun!
- All options have tooltips explaining what each of them do.
- Comes translated, with many languages to select from.
- Compatible with Aero Glass and Windows eye candy.
- Looks and works great on Linux, too!
- Entire emulation core has been overhauled. Many components are rewritten.
- Countless code generation and runtime execution bugs fixed.
- Added microVU, an improved VU0/VU1/COP2 recompiler.
- New VIF recompiler
- Multi-threaded GS rewrite: Faster and more stable than in 0.9.6.
- Better BIOS splash screen skip method, better ELF support, host fs support.
- New Game database detects the game you run, displays compatibility info, and auto applies special game fixes/patches if needed.
- GSdx is faster, more stable and has more configuration options than ever before.
- SPU2-X is the preferred SPU2 plugin now.
It has matured into almost completely emulating all the SPU2 quirks, making many more games work!
(And it sounds nice, too )
Downloads depend on your OS. For Windows we offer a full installer, a web installer and a binaries package.
Linux users can fetch a binaries package or use launchpad.
Full installer [12.1MB / exe]: Direct download | Torrent download
Web installer [3.05MB / exe]: Download
Binaries [2.72MB / 7zip]: Download
(NOTE: Full installer includes Microsoft Visual C++ Redistributables, which is ideal for offline installs of PCSX2. Web installer optionally fetches the Redists from Microsoft.com, if your computer doesn't already have them installed.)
Binaries with correct translation [2.85MB / 7zip]: Direct download | Torrent download
There's also a launchpad version for Debian / Ubuntu x86 available here.
Note: An amd64 launchpad package can be provided when Ubuntu properly supports multi-arch (hopefully with Ubuntu 11.10).
Archive [10.0MB / 7zip]: Download
Don't forget to spread the news! This will be our biggest release EVER!
Official Facebook Group
Facebook Like Page (For mass viralnesses)
Reddit (Thanks HCRikki)
Discuss on the forums
and of course the digg/del.ici.ous buttons below!
- Created on 21 February 2011
- Written by Falcon4ever
Tomorrow we will be working on the server which means that there will be some downtime. We're planning to change our OS and upgrading some software.
There isn't an exact timeline but probably around noon we will start creating some backups and in the afternoon start with installing the OS. If no problems occur, we should be back sometime in the evening (CET).
- Site and forums should be back up!
- Apologies for the downtime of today. We had to solve some issues regarding the database and forums. The problem has been fixed which should result in faster page loading on the forums (especially the General Discussion section).
p.s. Don't forget to thank Jake Stine (Air) for his contribution to the PCSX2 project!
- Created on 20 February 2011
Jake Stine (Air) has retired from PCSX2, after more than two years of vigorous work on the emulator.
My reason for leaving is simple: I am now married and am taking a job that promises to be interesting and challenging, and will be paying me quite well -- and I fully intend to apply myself there as I have here: with unwavering dedication and focus.
I have really enjoyed working with PCSX2 these past 2+ years. I have learned a lot about a wide variety of things including (and not limited to) becoming intimately familiar with console hardware design, and developing more advanced high and low level software development skills -- such as binary translation and better understanding of operating systems and application binary interfaces (ABIs).
I will be leaving a few unfinished projects in my wake, such as the R3000A rewrite (recompiler and interpreter), and new dmac work. These side-projects were educational in their own ways for myself and other PCSX2 contributors, however; even if they never quite survived into "profoundly operational" status.
I wish good luck to users and current and future PCSX2 developers and bid everyone a proper farewell -- perhaps unusual in emulation, a scene where the programmers often silently vanish.
Jake Stine (Air)
- Created on 28 January 2011
- Written by zedr0n
Work on 0.9.7 is in progress and with very promising results some of the changes are making it into the 0.9.6 build which is probably going to be the last for this version. You can download it here. The downloads repository for pcsx2-mac is always located at pcsx2mac.net
The main improvement is proper implementation of memory protection handling for pcsx2, which should give 25-50% performance boost depending on the game.
This build is only for Snow Leopard 10.6.3 or newer and includes updated ZZOgl 0.21.213 and zerospu2 installed by default.
The ZZOgl-pg r3536 has also been added to plugin repository here
- Created on 31 December 2010
- Written by bositman
The coding team and staff of PCSX2 wish you a Happy New Year, filled with happiness, health and new hardware!
Due to the holidays and some team members having a life ™ development has slowed down a bit but work towards the next release is already being done We can't promise any dates but let's just say that the team will do their best to bring you the next 0.9.8 release as fast as possible (which means the todo list is done, whenever that is!).
Finally, a big thank you to the people who have donated for the project, we don't say this often and we should