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KOSMOS Escapes - ZeroGS 0.95!

ZeroGS KOSMOS 0.95 written by Zerofrog is out! This is the plugin of choice for people using graphics cards supporting Pixel Shader 2.0 or 3.0.

ZeroGS KOSMOS has greatly improved over its previous release, now it is significantly faster, an example would be 'Final Fantasy XII', which is now 3x faster ingame!

Less graphical flaws are present with many games looking absolutely stunning, and even the least capable PS2.0 supporting cards, such as the nVidia 5xxx series will show little to no loss in quality.

ZeroGS KOSMOS also supports the MTGS (Multi Threaded GS) feature of PCSX2, this allows users with Dual Core or Multi CPU machines to get even more speed out of PCSX2, however until the next release of PCSX2, the current MTGS issues will persist.

ZeroGS KOSMOS supports various new features including video recording, Bilinear Filtering, 2 and 4xAA, wireframe mode and more!

Note that the newest DirectX Runtime is required to run ZeroGS KOSMOS.

Final Edit: All ATI issues have been solved along with other minor bugs. If experiencing any problems, try redownloading (there are a couple of versions of 0.95.2 out there).

:: Download ZeroGS KOSMOS 0.95.2 here
:: Feel free to post shots from ZeroGS KOSMOS here

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KOSMOS - ZeroGS just Evolved.

Final Fantasy X: 35-128 FPS
Grandia 3: 37-60 FPS

...Yes you read that correctly, and no it's not April 1st!

WAIT!!..Okay so you knew there would be a catch Razz

MTGS (Multi Threaded GS) has recently become much more stable thanks to zerofrog and his recent improvements to ZeroGS (a GS plugin for PCSX2). MTGS allows for people with Dual Core CPU's to run PCSX2 at significantly improved speeds by putting the graphics side of PCSX2 onto a separate core.

ZeroGS itself has also gone through a major overhaul, making it significantly faster, even without the use of MTGS, so the Single Core crowd will also see a speed boost via this plugin!

ZeroGS offers more features in the up coming release, with improved AA, wireframe mode, video recording, bilinear filtering and pre-defined resolutions to choose from.

So whats the catch? Well ZeroGS requires Pixel Shader 2.0, so you need a graphics card capable of this shader model (I recommend the GeForce 6600GT for budget users).

The other catch is somewhat obvious, you will need a Dual Core CPU to support MTGS mode, eg; AMD X2's, Opterons and of course the new Conroe.

So when does this new ZeroGS come out? Well for now no ETA, and please don't be nagging us about it! Rolling Eyes

Enough of the text, lets move onto my favorite section - eyecandy!

The shots where taken on the following spec machine:

  • Opteron 165 1.8Ghz @ 2.5Ghz (9x280)
  • 1Gb DDR550 Dual Channel @ DDR560
  • Gainward BLISS 7900 GTX 512Mb
  • SoundBlaster Audigy 4

Note FPS is reduced by ~50% in these shots because they where taken with Bilinear Filtering, and 4xAA enabled:

Oh, and check out the new blog section!

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Fix Fusion

Work has never stopped since the release of PCSX2 0.9.1, in fact it rarely does Smile

Refraction has made significant fixes to counters making games much more stable. For instance, Final Fantasy X-2 is now stable enough to be classed as "playable". Disgaea will play story scenes without freezing, and Resident Evil 4 is much more stable during gameplay!

Saqib has been bustling away with IPU and more and more games are playing videos without looping or crashing mid-way through playback. This fixes games such as Grand Theft Auto III, Final Fantasy X and WipEout Fusion.

Zerofrog, busy as ever, has been fixing vuREC0/1 issues and making those games that do go 'Ingame' look correct including: Rayman M, Silent Hill 2, and a personal favorite WipEout Fusion.

Saqibs IPU fixes combined with ZeroFrogs work on the graphical issues (I bugged him to death about this game Razz ) have made WipEout Fusion playable! So head to the Videos section to watch this game for the first time running brilliantly on PCSX2, also checkout the recent Final Fantasy X-2 Video.

:: Video Downloads
:: Screenshots Thread

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PCSX2 0.9.1 - Release

PCSX2 0.9.1 is now available to download here, enjoy!

This release brings a significant speed increase to the majority of games, this is due to a complete rewrite of the EE and VU recompilers. Various other improvements have increased compatibility with games, you will be able to check your game against the included compatibility list, which lists nearly 1000 titles (Please note at time of release list is not guaranteed 100% accurate).

Whilst the new recompilers are a major improvement, the recompilers are not 100% accurate at present, this may result in a number of broken games.

A further release will be created in the future enhancing upon the overall compatibility of the new recompilers. This is part of a new release schedule where we plan to be releasing more frequently; however, do not make requests for releases or ask when such a release will be produced.

As ever we have opened a 'screenshots' thread for you to post in, and the forums are there for you to discuss the project and ask questions.

You will also be aware that the Hot Shots Contest started earlier this month. Given the lack of entries so far, we are extending the contest deadline until the 15th July 2006, you may enter shots from PCSX2 0.9.1 (recommended) or 0.9, those of you who have already entered are allowed to update your posts with new submissions if you wish.

Hopefully people are more imaginative, and post less Final Fantasy shots Wink

EDIT: A regression bug was fixed. Now Makai Kingdom, Grandia II, Rez, and Taito Legends should work. It is recommended that you redownload 0.9.1.

:: Download PCSX2 0.9.1
:: Screenshots Thread

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Level UP! - Erm Speed UP!

In a previous news post we 'hinted' at work being done by zerofrog with regards to a new eeREC (Emotion Engine Recompiler) and vuREC (Vector Unit Recompiler (VU0 and VU1)).

The goal of this complete rewrite is to increase speed, whilst at the same time improve, or at least maintain current compatibility.

This rewrite has been going on for sometime now, and is starting to truly show fascinating results, many games now run up to 4x faster, an example of this would be Sonic Riders - previous betas ran at 3.x to 12.x FPS whilst racing, it now runs at 12.x to 35.x FPS

Testing and bug chasing continues, meanwhile a thread has been created for testers and developers to demonstrate - in screenshot form some of these speed increases. Take careful note of the CPU specification given in the post, for instance Refraction can get significantly faster speeds than myself Cool

:: Screenshots thread - Check it out, plenty more to come!

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