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PCSX2 source code development switches to Git

Hey everyone,

We just moved the PCSX2 version control system from SVN over to GIT.
The new official source code repository is hosted on GitHub.
You can find the source code here.
And the new issue tracker here.

Git is more contributor friendly than SVN. The process of sending patches to a team member for eventual review has been streamlined.
Now people can just fork the master repository, add their changes and open a pull request if they think it's good. The devs can then merge the request and the code is live.

This change is a pretty big operation, so please excuse (and report) any issues you find while we're transferring Wink

Keep in mind the build bot will take some time to update to the new source code repository, whenever Orphis can get around to it so until then, be patient!

Linux PCSX2 1.2.2 release

Dear Linux users,

Here is a new release of the greatest PS2 emulator Smile
At version 1.2.2 it is ahead of Windows this time Wink

This new release is based on version 1.2.1 plus two additional patches regarding GSdx:
1/ It solves depth fighting issues when using NVIDIA drivers
2/ It solves random crashes with AMD drivers

For PPA users, you only need to update your system. For other Linux packages, ping the maintainer.

Get it at our Linux download section

Bug fix release - 1.2.1 out

In other news, some sneaky bugs crept in and got past our amazing 10-step testing ( Razz ).

This bugfix release fixes Psychonauts and others that rely on correct MFIFO

Sorry for this, we promise it was all refrac...eerrr some very bad luck! Very Happy

1.2.0 has been replaced by the 1.2.1 release so you can get it as usual in our Downloads section

PCSX2 1.2.0 released!

It has been a year and a half since our first major release and as promised we decided PCSX2 has progressed enough for yet another stable release. Needless to say, we have been continuing our hard work since then to further improve the emulator, adding new features and fixing more bugs.

As I'm sure many of you have been following the SVN revisions and have noticed the changes we have made in this time and many of you even assisted in finding problems for us to fix, so a big thank you to all those who helped out!

One big change in this release is the integration of the wide screen patches made by the community for the community numbering nearly 1200 games patched to support proper 16:9 aspect ratio. A huge thanks to everyone who has contributed for this and keep up the great job Smile

Here are a rundown of the biggest changes in this release:

Windows

Core:

  • microVU fixes for Dreamworks games, later Tony Hawks games, Evil Dead and others
  • Fixes to New GIF unit to solve regressions
  • microVU bugs fixed (affecting Extreme-G Racing and others)
  • CDVD fixes (Impossible Mission now boots)
  • Path 3 arbitration and timing refinements
  • MFIFO fixes for DDR games
  • Huge DMAC bug fix solving most of the problematic videos. (Baldurs Gate 2, Katamari Damacy and more)
  • Memory card support improved in many games, now supports PSX memory cards also Multitap support improved greatly
  • Many game fixes for COP2 problems inherent with emulation. (Ace Combat, Forbidden Siren and others)
  • VIF Unpack optimizations
  • VU Delays added to fix the graphics of Snowblind engine games (Champions of Norrath, Baldurs Gate 2)
  • Various other game specific fixes in GameDB
  • NVM file creation (if one doesn't exist) now fills in iLink ident. (Age of Empires 2)


SPU2-X:

  • Improved DMA system
  • Fixes to reverb
  • Improved time-stretcher recovery on extreme speed changes.
  • Portaudio (providing WASAPI in Windows, ALSA/+OSS in Linux) now supported and the default output module. Latencies with this mode are lower than other modules


GSdx:

  • Improved adapter selection for detecting of videocards
  • CLUT (Color LookUp Table) fixes for games such as Disney Golf
  • Texture Offset options added to help improve upscaling artifacts
  • OpenGL mode added (Experimental currently)
  • Various CRC hacks
  • Hack for NVIDIA cards, solves problems with stretching on drivers above 320.18
  • New shader resources! Complete PCSX2 FX Revised 2.0 by Asmodean has been integrated

DEV9ghzdrk:

  • Improved support for online play and make the users MAC address unique.


Linux

Core:

  • Support for external patch (pnach) files


OnePad changes:

  • Bugfixes for multiple button presses
  • Bugfixed memory leaks


ZZogl:

  • Added support for MESA drivers
  • Bump OpenGL requirement to 3.0 with floating texture
  • Various OpenGL fixes


SPU2-X:

  • Added SDL Backend

The PCSX2 executable has been built and tested with PGO optimizations enabled so it will be an extra 10% faster over regular SVN builds.

We hope you enjoy this release and have fun playing your games on it!

Here's to the future of PCSX2!

Head to the download section!

PCSX2 partners with AVG

As you all know, PCSX2 is a free open source project that has been in development since early 2001.
For all these years the team has tried to give you the best emulator possible, with everyone working on it voluntarily.

Now, after 12 years, development has slowed down considerably. This is due to both, the increased difficulty in ironing out the persistent bugs and also lack of motivation from the few remaining developers to dedicate the time that is needed.

A few months ago a representative of AVG, the maker of a well-known anti-virus solution, contacted us about a partnership offer.
After carefully considering the proposal, the team decided to accept the partnership with AVG which will generate some much-needed income by bundling the AVG SafeGuard product with PCSX2.

The money generated from this partnership will be divided among the team members to provide incentive and motivation to further improve PCSX2.
Using it we can invest in special hardware, recruit new coders or pay some bills, freeing up time for the project.

What this means for the end-user:
- Our full installer for the official windows release (and ONLY that) will now come bundled with the AVG SafeGuard toolbar. When installing users will be free to opt-out and NOT install it.
- If you decide to accept the AVG toolbar, you will directly help the team keep PCSX2 going.
- Users will have increased protection against visiting potentially dangerous websites, reducing the chance of getting viruses.
- The SafeGuard toolbar can be uninstalled like any other windows program. If you require further asssistance in the removal process we will be happy to help.

We care for our users and we have accepted this offer after being ensured the toolbar is harmless and can be easily uninstalled if and when a user decides to.
Still, if any of you have any problem you can ask for help in our forum and we will do our best to help you.

In the end, we believe this move will be for the benefit of the project and will play a significant role in improving PCSX2.

That said, we are already gearing up for a 1.2.0 release, so we will keep you posted when that happens! Smile