Touche Toupee!
[ Posted by CKemu 17:02 on 06 11 06 ]
To celebrate the upcoming
PCSX2 0.9.2 release we have recorded a 7 minute 38 second long video of Tekken 4's arcade mode being completed with Nina!
Head over to the
Downloads>Videos section to grab it or click
here!
PCSX2 0.9.2 will add increased compatibility, improved graphics for many games, improved MTGS stability and an abundance of features that you'll get to see in the future.
For now bask in some Tekken 4 action and note the fighting wigs (ahar now you get the title) are no longer present - as zeroGS has also had it's fair share of improvements!
Alittle Fix Here, Alittle Fix There...Vvvroom!
[ Posted by CKemu 23:39 on 07 10 06 ]
Refraction has been 'abit' busy!

He's been 'in the zone' for the past few nights fixing
VIF Unpacks, which decompress then send texture and vector data to the VUs.
Such fixes have a wide impact on games, some
initial results below:
Clocktower 3 - SPS (Spikey Polygon Syndrome) fixed!
Grandia III - Random crash fixed!
Sega Rally 2006 - SPS fixed!
Super Monkey Ball - Graphics looking 'significantly' improved!
X-Men Legends - Graphics completely fixed!
Oh and for racing fans, there is one other game showing significant progress

...
Check Me Out!
1280x720 | 1 minute 45 seconds | 40.5MB
Sound, everywhere!
[ Posted by CKemu 23:45 on 29 09 06 ]
In the
Good News for 0.9.2! post, made on 16th August, Refraction hinted at progress being made with the audio side of PCSX2, as many of you will of guessed - the clip posted was from
Final Fantasy X, more importantly from an FMV, which in all previous versions of PCSX2 had no audio (99% of the time).
To elaborate on this further;
GiGaHeRz and
Saqib have fixed large portions of
ADMA support, allowing for
all videos to have audio and many games now have full background music!
A little work has been done by
Saqib today which allows for audio and video sync when recording, so I can demonstrate with a small video (xVid) - the results of their hard work.
Check Me Out! Length: 00m 46s | Filesize: 7.80MB
Finally!
[ Posted by CKemu 19:59 on 06 09 06 ]
Current WIP on the PCSX2 0.9.2 beta has led to the PAL (SCES 5049x) version of Final Fantasy X being
Playable. Thanks to a variety of fixes made by various members of the team, including;
- MTGS / DC mode stability - Great for Dual Core / CPU users!
- IPU fixes, including fully working sound in videos
- Pause and sync issues, no more random hangs, looping etc
- SPU2 fixes, including ADMA, and timing related issues.
With MTGS (Multi Threaded GS) / DC (Dual Core) features gaining improved stability, the game can be played at 'enjoyable' speeds, ranging from a base speed of 29 FPS in the most intense areas, right up to the peak speeds of over 140 FPS.[1]
This means that the US, Japanese and
finally the European versions of Final Fantasy X are fully playable!
Enjoy the shots posted on the PCSX2 official forums!
here
[1] Speed based on:
AMD64 X2 4400+ @ 2.2GHz | 1GB RAM | Any PS2.0 supporting GPU
SSSPSX Pad v1.7 Released!
[ Posted by refraction 19:57 on 03 09 06 ]
Nagisa let us know in #pcsx2 that he released a new version of his great ps1/ps2 pad plugin,this time adding a x64 build as well!
Here's the changelog:
v1.7:
-Changed to DirectInput9.
-Fixed PADreadPort1/PADreadPort2 API.
-Fixed the confusion about PAD1/PAD2 settings.
-Added x64 DLL.
You can grab the source along with both x32 and x64 binaries here or in our download section!
Great job nagisa
