PCSX2 - Playstation 2 Emulator News http://pcsx2.net/ Sat, 23 Jul 2016 11:59:27 +0300 Joomla! - Open Source Content Management en-gb admin@pcsx2.net (PCSX2 team) Q2 2016 progress report http://pcsx2.net/276-q2-2016-progress-report.html http://pcsx2.net/276-q2-2016-progress-report.html Progress report q2 2016


Hey everyone and welcome to another spectacular PCSX2 progress report! As you may have read in the last report we have moved from doing reports monthly to quarterly in order to better focus our manpower. Today's report is our first quarterly report and as such there are quite a lot of improvements and changes to go over. Before we do that however we need to ask for your help!

As you probably know PCSX2 is cross platform and runs on Windows and Linux. Because of this we need testers for each of those platforms in order to be effective at developing for them. Currently we have a very problematic lack of testers on Linux. We would like to take this opportunity to invite those of you with Linux experience to help the project out and become a Linux tester! Ideally you should be completely comfortable working in Linux (whatever flavor you choose as long as PCSX2 is compatible with it!) and you should have or be willing to develop the knowledge to debug various issues with the emulator in that environment. If this sounds like you and you want to help us out then please head over to our forum thread here and let us know!

With that out of the way let's jump right in to the PCSX2 progress report for Q2 2016! Strap yourself in for the ride because here we go!

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admin@pcsx2.net (bositman) News Fri, 17 Jun 2016 11:30:57 +0300
New website launched! http://pcsx2.net/275-new-website-launched.html http://pcsx2.net/275-new-website-launched.html After being in the works for half a year ( :P ) we finally got around making the new website public!

Since we needed to upgrade to the latest Joomla 3, I decided to also make the website look more modern and closer to our old, initial one. I really liked the Dolphin website look, so you'll find some elements close to their design :)

Here's what's changed:

  • Now running the latest Joomla 3 platform
  • New color scheme, matching the old PCSX2 website one that many people requested. You can switch to the previous dark theme from the Cpanel option at the upper right
  • Latest boxes now using JS and switch their items instead of showing all 5 items at once (less space used, looks better)
  • Larger random screenshot box and new screenshots added
  • Removed right column, now only a single left column, more usable space
  • News section now adapts to the detected resolution of your screen. Now the website should display much better with phones and adapt to larger resolutions as well (it's NOT responsive though..)
  • Nicer compatibility overview bars
  • New logo and fav icon! Thanks bmate :)
  • Many CSS fixes and cleanups

In general I tried giving the website a more game-y look and I think in that regard it was a success :)

You can complain on how you don't like the new look, as usual, in this thread! :D
http://forums.pcsx2.net/Thread-New-website-launched

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admin@pcsx2.net (bositman) News Mon, 02 May 2016 14:14:52 +0300
January - February 2016 progress report http://pcsx2.net/274-jan-feb-2016-progress-report.html http://pcsx2.net/274-jan-feb-2016-progress-report.html Progress report 1-2 2016

Hello everyone and welcome to another glorious PCSX2 progress report! This time we've got a lot of GSdx improvements to share with you. We also have an announcement regarding the progress reports.

Those of you who have been following them probably know that we've been a little late with them pretty much every time. The reason for this is lack of manpower - for the most part, the same people that work on the emulator itself write the progress reports. Because of that there are many times when they'd rather spend their free time improving the emulator rather than writing about the improvements. With this in mind we have decided that from now on our progress reports will be released every three months.

This will enable us to release higher quality progress reports as well as dedicate more time to development.
If you wish to follow development more closely then you can always check out what's going on over at Github.

Now with that out of the way, let's get down to it!

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admin@pcsx2.net (bositman) News Wed, 02 Mar 2016 14:05:43 +0200
1.4.0 released! - Year end report http://pcsx2.net/273-1-4-0-release-end-2015-report.html http://pcsx2.net/273-1-4-0-release-end-2015-report.html End of year Progress report

Hello PCSX2 followers and a belated Happy New Year!

After being late a couple of days (it's a tradition and we can't break it :P ), we present you with a new stable release, version 1.4.0! Grab it HERE

Along with the release comes our year end report for 2015. The following progress report will provide an overview of all the notable changes from the previous stable version, 1.2.1, to this update. Keep in mind many of the changes have been mentioned in previous progress reports, but are mentioned again as a changelog for 1.4.0. The changes since 1.2.1 are so many, some smaller, some quite massive, that it was impossible to write about all of them, but we believe we have nailed all the highlights!

This release is special for our growing Linux user base. You will be treated with a shiny new GSdx OpenGL backend, for a massive speed and compatibility boost over 1.2.1 and much more, all thanks to the efforts of Gregory and various contributors!

Generally, this release includes work from many more contributors than any previous versions. It appears that switching to Git as our version control system helped invite more developers and encourages sharing even small patches and additions.

So without further ado, here is the report!

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admin@pcsx2.net (bositman) News Fri, 08 Jan 2016 00:16:55 +0200
September 2015 progress report http://pcsx2.net/272-september-2015-progress-report.html http://pcsx2.net/272-september-2015-progress-report.html Progress report September

 

Dear PCSX2 followers,

Please find the new monthly report below. First things first - sorry for the delay. As you may know, our team is pretty small and two members have been out of action due to their real lives (Blyss and Gregory). The past two months were full of activity but first of all I want to share some good news with you. Not one but two new developers joined the project. Please welcome Micove and Turtleli! We wish them thousands of commits :D They have already done a damn good job at improving the project, well done guys!

Now its time to present this month's changes.

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admin@pcsx2.net (bositman) News Thu, 01 Oct 2015 12:00:00 +0300
July-August 2015 progress report http://pcsx2.net/271-july-august-2015-progress-report.html http://pcsx2.net/271-july-august-2015-progress-report.html 6-2015 progress report

 

Hello everyone! Welcome to PCSX2's July-August 2015 progress report! Since we were late again ( :P ) we'll include the first half of August in this report as well. So sit back, buckle up and hold on as we go over the changes that happened in the months of July and August! First we will go over some more magic in the realm of GSdx.

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admin@pcsx2.net (bositman) News Mon, 17 Aug 2015 15:28:37 +0300
June 2015 progress report http://pcsx2.net/270-june-2015-progress-report.html http://pcsx2.net/270-june-2015-progress-report.html 6-2015 progress report

 

As promised in last month's update, welcome to PCSX2's very first monthly progress report! Sorry that it's a bit later than I had said - totally my fault! Let's start things off with a bang, shall we? A question that often gets asked on the forum to a surprising degree is a variation of the following: “How can I get XYZ Snowblind engine game working in hardware mode?” the answer up until very recently was “You can't, use software mode and expect it to be ridiculously demanding.” For those of you unfamiliar with it, the Snowblind engine was used for games like Baldur's Gate: Dark Alliance, Champions of Norrath, Champions: Return to Arms, and a few miscellaneous others. The Snowblind engine does some pretty crazy stuff on the PS2, like using 2x Super Sample Anti Aliasing! Because of that, it's very demanding and even ultra powerful rigs would have issues running these games in software mode. Running them in hardware mode would result in only half the screen being visible because of the way the engine achieves the 2x SSAA.

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admin@pcsx2.net (Blyss Sarania) News Sun, 26 Jul 2015 02:16:00 +0300